Haijo7

joined 2 years ago
[–] Haijo7@snac.haijo.eu 1 points 4 months ago

@theshatterstone54@feddit.uk Sonic RoboBlast 2 and Sonic RoboBlast 2 Kart.
The former is a fork of the original Doom that turns it into a 3D platformer. The latter is a fork of the former that turns it into an online kart racing game

[–] Haijo7@snac.haijo.eu 22 points 5 months ago (2 children)

this rarely happens, but when i run into a game that doesn't work i - check protondb.com to see if someone else has already found a solution. trying different proton versions can sometimes help as well

[–] Haijo7@snac.haijo.eu 3 points 6 months ago

maybe, actually. i could technically turn the game into a library and put the parts of the engine that handle input and output in a separate application. but i'd have to find a license that allows this. i don't remember the details about linking libraries in the GPL 3, iirc the LGPL has something to do with libraries. but this would also allow others to include the game library into a proprietary application, providing they don't make any changes to the code

[–] Haijo7@snac.haijo.eu 3 points 6 months ago (2 children)

true, but this would make it difficult to update the console version because i can't include contributions from the pc version in the console version. i'd have to maintain two versions instead of just one. or not update the console version, but that's not a good solution either.
say a contributor fixes a bug, i wouldn't be able to use the same code in the console version because this code is property of the contributor and is GPL licensed. but the console version would make references to a proprietary console API of which i can't share any information, thus can't add the code. so i'd have to find a different way to fix the same bug or leave it as is

[–] Haijo7@snac.haijo.eu 9 points 6 months ago (6 children)

i'm procrastinating on a game also made using only free software. i want to release the code without the assets under a free software license (just like doom). but if i do this i can't release the game on consoles unless i don't accept contributions. because of devkit NDAs

CC: @rah@feddit.uk

[–] Haijo7@snac.haijo.eu 3 points 6 months ago

what filesystem you use to store your games on shouldn't matter. as long as the file system is able to store the files you need and supports the file permissions unix systems use it doesn't really matter.
i recall things like file management are a little faster on btrfs, but it has no impact on game performance or loading times for as far as i'm aware

[–] Haijo7@snac.haijo.eu 1 points 6 months ago

many linux distributions still use the older method of getting things to appear on screen.
they rely on a program called x11, development on x11 has stopped in favour of a new system called wayland. x11 does not support running different displays at different refresh rates, wayland does.
but nvidia doesn't support wayland very well yet. you can use it, but it might be more prone to crashes when using an nvidia gpu. i still recommend trying it.

usually you will find a menu at one of the corners of the screen before logging in to your desktop. here you will usually find something like "desktop name (xorg)" and "desktop name (wayland)".
but some software hides the wayland option from nvidia users, it shouldn't be too difficult to find a guide on how to make this option appear if it is hidden though.

HDR support is still a work in progress. Afaik it's not part of any official standard for display technology on linux yet, but KDE Plasma 6 has experimental support and Valve is actively working on support.
KDE Plasma 6 is currently only available on distributions that push updates more frequently, without testing said updates thoroughly, like arch linux and some derivatives. the pop os developers have also promised to support HDR in their upcoming desktop environment called cosmic, which might still take a while to be released

[–] Haijo7@snac.haijo.eu 1 points 1 year ago (1 children)

Looks like lemmy doesn't accept posts with attachments.
I tried to send a screenshot of a settings for accelerated rendering in steam. I don't think i'll make a difference, but turning it on is worth a try

[–] Haijo7@snac.haijo.eu 1 points 1 year ago

forgot the attachment, i've sent another post

[–] Haijo7@snac.haijo.eu 1 points 1 year ago

doubt this will do anything, but have you tried turning this on?
(posted again because the edit didn't federate and i forgot the attachment)

[–] Haijo7@snac.haijo.eu 1 points 1 year ago* (last edited 1 year ago) (2 children)

doubt this will do anything, but have you tried turning this on?

[–] Haijo7@snac.haijo.eu 5 points 1 year ago

Proton works very well for me. I don't play any games that use anti cheat though.
A lot of games that use anti cheat middleware don't work, but I've heard support is improving.
I use Debian Testing. I recommend using Testing as well if you want to use Debian, or at least a custom kernel like xanmod to get newer drivers.

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