Graycliff

joined 2 years ago
[–] Graycliff@ttrpg.network 7 points 2 months ago

Colville suggests that starting in a tavern is a chance to show off the setting in a microcosm. Put folks there that represent various factions or attitudes prevalent in the setting. When I ran a Savage Pathfinder game and had my players start in a tavern, I had some incurious off-duty town guards, the dillettante son of the mayor. I couldn't figure out a way to work in the diabolist church (I set my game in Cheliax), but I did have a choice of several "first jobs" for them to take.

[–] Graycliff@ttrpg.network 6 points 5 months ago

Volo sure has a lot to answer for.

[–] Graycliff@ttrpg.network 8 points 6 months ago

Put the "Master" in "Game Master!" ~Professor DM, Dungeon Craft

[–] Graycliff@ttrpg.network 2 points 8 months ago

Me too, I backed the project but I'm not on the Patreon, so I gotta wait for my packet, lol. But if James was right in the last Q&A they posted to the YouTube, it should be out sometime next month!

[–] Graycliff@ttrpg.network 2 points 8 months ago (1 children)

...

What does that mean?!

POODLE WHAT DOES THAT MEAN?!!

[–] Graycliff@ttrpg.network 4 points 9 months ago

The "Help" action is so lackluster in D&D 5. I appreciate that it exists that IS certainly a step up. But you do nothing with your turn (not very exciting), and your friend has Advantage, which helps, but if I had a nickel for every time I failed a roll with Advantage, I could probably buy a new copy of the PHB.

(Only a small part of why my game of choice is something completely different.)

[–] Graycliff@ttrpg.network 7 points 9 months ago

Yes! 😆

Wait... 😟

Nooo! 😭

[–] Graycliff@ttrpg.network 1 points 11 months ago (1 children)

I'll do you one better, I have the books (except for Irongate), AND the Action Decks, AND the custom Bennies!

[–] Graycliff@ttrpg.network 2 points 11 months ago

I'm not surprised, I don't recall how much the kickstarter raised, but it wasn't a ton. (Still enough to fund, obviously.) It was originally called "Bite Me!" (which is approximately as vampire-y, though I certainly liked it a lot better) but somebody had a copyright on that name.

Anyway, here's the DriveThruRPG listing

[–] Graycliff@ttrpg.network 2 points 11 months ago (5 children)

The MCDM RPG, it's not out yet. (Patreon backers have access to playtest documents, but I'm not that dedicated.) Also it has a name, we just don't know it yet. No, I'm not salty about that.

"Bite Marks", a PBTA game about werewolves. Just hasn't been the right time yet.

Savage Worlds variants include Weird War II, Weird Wars Rome, Last Parsec, Legend of Ghost Mountain--in each case, I only have limited game time, so there's just a big old backlog, you know?

[–] Graycliff@ttrpg.network 2 points 1 year ago

No time wasted, this internet rando approves. Now, I believe it's time for another round of my usual sideliner cheer:

DROP A TRAIN ON 'IM, ANGIE!

[–] Graycliff@ttrpg.network 0 points 1 year ago (1 children)

Rope your girlfriend into it, Konsi, that's what you have her for.

 

Hey folks, Matt "Running the Game" Colville is launching his own RPG, and it is NOT a d20 clone (though it has some similarities to D&D 4), and so it's not weighed down by legacy mechanics like Armor Class and Ability Scores. The campaign video, and the page, will tell you about the game's core design, so you can decide if you're interested. It's already funded!

 

The Character Sheet summarizes an early playtest of Critical Role's upcoming fantasy RPG DAGGERHEART. TL; DR: it is NOT a D&D clone--task resolution is 2d12 based, results might be success or failure, and either can carry with it Fear, or Hope. There are classes / roles, sounds like MANY ancestries are planned. Highly narrative, but we expected that, right?

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