I laughed at first, but then I realized I'd have found Starfield vastly more interesting if weird stuff like this happened all the time on purpose and they leaned into it with small quests. This one bug delighted me more than any of the actual quests I can remember at this point.
It almost feels like Starfield was ambitious in the wrong ways. Bethesda trying to aim for Disco Elysium-ish oddness might not have turned out great, but I think it would have made more of a lasting impression.
Pitching talking to nonexistent people as a fix for dementia, as opposed to the problem you're trying to solve, is, uh, innovative. Among other things.
Kind of seems like actually providing the things people can't readily access would be more valuable than lotus-eating-as-a-service, but I guess that's why I'm not pulling down big VC bucks.
"concerned"
Who could actually talk to the older Americans in question, but are instead tasked with simulating conversations for them instead.
Look, I'm not going to pretend I call my relatives as often as I ought to. But I truly cannot imagine being one of those 60 people. I can't put myself in the mindset of someone who would want this job, who would want this effort to have been a part of their life and career.