Fauxreigner

joined 1 year ago
[–] Fauxreigner 2 points 8 months ago* (last edited 8 months ago) (1 children)

It's unquestionably ecological, and the way the game frames it sure makes it feel intentional, but it's not really a deep level of discourse. Different buildings output different amounts of pollution, which diffuses throughout the world and triggers both biter attacks and evolution (limited to scaling HP/damage/size). Trees will absorb pollution (preventing it from dispersing further), but get sicker and die over time, turning the world into a barren wasteland surrounding an ever-expanding factory. Players have the ability to slot mods into buildings to cut their pollution output by up to 80%, but almost nobody ever does this, because the biters aren't really a threat except on extreme difficulty levels, and those mods take up slots that could otherwise be used to boost speed/productivity.

This certainly could just be a way to throw some challenge in, but in that case, it'd be much easier to just have the biter attacks happen at semi-random times, maybe modified by how much energy the factory uses over a given period of time. In terms of ramping up the challenge, this would produce results very similar to the actual game, without tracking individual packets of pollution as they diffuse over every square in the game grid and are absorbed by trees, all of which track how much pollution they can absorb individually before they die.

That ecological damage is modeled at all, and that the pollution subsystem is as detailed as it is, certainly suggests to me that showing the player the negative impact of their presence is fully intentional (and it's always a negative impact). I think there's too much effort being spent (both in dev time and in per-tick updates) to suggest that it's just a challenge system; almost nothing else in the game is tracked at the same level of granularity or downstream impact as pollution. Ore patches track how much ore each segment has remaining, but that value doesn't matter beyond knowing how long a patch will be good for; miners don't start pulling up less ore per second or harder to process chunks as a patch is depleted. Liquids and gasses in storage/pipelines track their own temperature, but the game doesn't care about modeling how a tanker full of steam loses temperature over time.

All that said, I think casting Factorio's gameplay as a criticism of indigenous peoples requires some pretty tortured logic. Biters are far dumber than most animals; their attacks amount to "run in a straight line at wherever that pollution came from", which is one of the reasons they aren't a major threat. They are unquestionably demonized; biters are 100% hostile the second they see you even if you've never produced any pollution, there's no way to interact with them in any way but violence, and they're big gross bugs. But I think this is better viewed through the lens of gameplay and of the ecological commentary. They're big, ugly, and completely hostile to make it clear to the player that they're your enemies. And they weaken the ecological commentary intentionally or not; there are no "neutral" animals, just biters, and the player doesn't kill off anything cute.

[–] Fauxreigner 8 points 8 months ago (1 children)

Unless you're willing to put in some kind of response that basically says "I'm not going to respond to that" (and that's a sure way to break immersion) this is effectively impossible to do well, because the writer has to anticipate every possible thing a player could say and craft a response to it. If you don't, you'll end up finding a "nearest fit" that is not at all what the player was trying to say, and the reaction is going to be nonsensical from the player's perspective

LA Noire is a great example of this, although from the side of the player character: the dialogue was written with the "Doubt" option as "Press" (as in, put pressure on the other party). As a result, a suspect can say something, the player selects "Doubt", and Phelps goes nuts making wild accusations instead of pointing out an inconsistency.

Except worse, because in this case, the player says something like "Why didn't you say something to your boss about feeling sick?" and the game interpreted it as "Accuse them of trying to sabotage the business."

[–] Fauxreigner 1 points 9 months ago

Plenty of people live in areas where monkeys raid their garbage.

[–] Fauxreigner 3 points 9 months ago* (last edited 9 months ago)

Depending on your use case, if you want something stiffer you could brush each sheet with slow curing epoxy resin, then layer and press it to create some DIY micarta (yes, micarta technically uses phenolic resin, but epoxy should work fine for most uses).

[–] Fauxreigner 2 points 9 months ago (1 children)

You can also do this in Gmail natively by using a plus sign instead of the hyphen. E.g. myemail+newsletter@gmail.com will deliver, as the plus and everything between it and the @ are ignored. This may work on other platforms too.

Or, as mentioned in another comment, you can do this easily with a domain you own. Although you may get the occasional call from a merchant validating that StoreName@mydomain.com is an actual order.

[–] Fauxreigner 2 points 10 months ago

Yeah, their espresso is also roasted to death.

[–] Fauxreigner 9 points 10 months ago (1 children)

I think there’s massive untapped demand for things like mini city cars and kei trucks.

Not just that, but even the more middle ground small cars. I'd love to have an EV truck sized the way they were in the 80's/90's (which was more or less comparable to a midsize sedan, just taller). The push to bigger and bigger wheelbases to take advantage of loopholes in the efficiency standards really doesn't need to be reflected in EVs, but it's what all the major automakers are doing.

[–] Fauxreigner 1 points 11 months ago

Because those would be worth a lot less.

[–] Fauxreigner 4 points 1 year ago

More to the point, there are some perfectly suitable rules that every other federal judge is bound to, we don't need a new set of rules at all.

[–] Fauxreigner 13 points 1 year ago

From the opening page

The Court has long had the equivalent of common law ethics rules, that is, a body of rules derived from a variety of sources, including statutory provisions, the code that applies to other members of the federal judiciary, ethics advisory opinions issued by the Judicial Conference Committee on Codes of Conduct, and historic practice. The absence of a Code, however, has led in recent years to the misunderstanding that the Justices of this Court, unlike all other jurists in this country, regard themselves as unrestricted by any ethics rules. To dispel this misunderstanding, we are issuing this Code, which largely represents a codification of principles that we have long regarded as governing our conduct.

So...

  1. Why, if you think the code that applies to all other federal judges is good, did you not simply adopt it?
  2. So the problem is that people think the justices consider them not bound by ethics rules because they don't have a formal code, not the behaviors of certain justices that have come to light in recent years, got it.
[–] Fauxreigner 1 points 1 year ago

The important part is it lets you plug in a mouse and keyboard, which allows for much faster and more accurate response times.

You are correct that they can just route through authorized boards or spoof that they are one.

[–] Fauxreigner 4 points 1 year ago

If we're going to be pedantic, you mean that it's possible for the median to equal the arithmetic mean. The "average" is a number that represents a set of data, and could be the median, arithmetic mean, geometric mean, and several other values.

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