Is there somewhere I can read more about this missing god?
ErsatzEidolon
They are a 12th level vehicle, powered by alchemy and magic. There aren't a ton of ship combat rules available in 2E yet but there are some good community conversions of the 1E rules out there.
We mostly just end up using them as a mobile base and getaway vehicle. Would love to actually get in a multi-airship battle. I think that would be really fun.
I'm in a 2E conversion of Skull and Shackles game which just recently started (1 session in). It's my understanding that there are a couple really good community conversions of the naval combat rules. One of them I saw was based on Starfinder's ship combat.
It would still be great to have an official 2E rule set of course.
I've got a guy I play with who has somehow managed to get airships into ever single campaign I've played with him. Last campaign was War for the Crown.
I too use FoundryVTT exclusively. I have been running converted 1E to 2E adventures so I haven't been able to take advantage of any of the official modules yet.
I'd like to see some APs which explore new areas of Golarion (released along with related Lost Omens settings) like Arcadia or include updated rules such as naval combat or technological items.
Anybody implemented any of the remaster changes at their tables early? We've already allowed rogues to have martial proficiency for example.