Didros

joined 2 years ago
[–] Didros 1 points 4 hours ago

I would give it away by making college trust funds for poor kids in my area until I had the 4-5 million left that I would need to retire and never work again. Why anyone has more money than that is beyond me.

[–] Didros 2 points 7 hours ago

Humans trying to burn the god damn house down

[–] Didros 2 points 12 hours ago

Handsome Pooh Bear?!?!?!

[–] Didros 15 points 13 hours ago

Everyone knows anime is illegal in physics!

[–] Didros 5 points 1 day ago (1 children)

Spend more time on media for interesting hobbies. I've recently gotten into looking at things for gem facetting.

[–] Didros 1 points 2 days ago

Old man says we need to spend more so young people can die

[–] Didros 6 points 3 days ago (4 children)

Almost all idioms we use commonly actually originally meant the opposite. "Blood is thicker than water" is a longer saying about chosen family being the true strongest bond. "Great minds think alike" finishes with but fools seldom differ. A few bad apples, spoil the bunch. "Pull yourself up by your bootstraps" only a fool would try it. It's the most human thing in the world to twist sayings to mean the opposite.

[–] Didros 1 points 4 days ago

As with all things felt, we describe them based on other similar things we feel. You say food is "rich" when it gives you the same feeling that you have been told by others in the past that they are rich. You know the feeling of liking something, and when you like something a lot, you are told that is love. Media will warn you that love can boil over into obsession, but there is no way to feel that difference. It is a determination made by others from the outside. So much like agony is an extreme pain, love is an extreme like. And there is absolutely no way to know if you are "experiencing it" or not.

[–] Didros 2 points 5 days ago

Stupid man says dumb shit

[–] Didros 7 points 5 days ago

Raise the alarm to who? There is no oversight that is not bending the knee to Trump.

[–] Didros 22 points 6 days ago

government bans social media because it makes it too easy to see the devastating results of wars that we profit off of

"Who cares about Tik Tok dances?!?!"

[–] Didros 2 points 1 week ago

Loved robocraft, but they decimated their own player base a long time ago to try to make the game a moba.

 

I've recently seen a lot of videos from Hearthstone creators about the game The Bazaar created by an ex-hearthstone creator. They are selling closed beta access for around $30 for the basic pack, which gives you and a friend access to the game, as well as enough premium currency to unlock the three currently available heroes.

The value proposition isn't terrible in the gaming industry right now. Open beta is supposed to start in December (and totally check the game out. It looks pretty fun!) I'm just so tired of competent QA people being replaced with pay for early access to a "free" game.

The monetization of the game is very odd, but let's discuss how the monetization of a game affects what the developers are incentivised to put effort into. A free to play game is often monetized, similar to League of Legends, mostly through cosmetic overrides for in-game models. This is why most LoL patch notes are new champions that come out with a few skins, new skins for Lux and Ezreal, I mean existing champions. The incentive for the developers is to only make new skins, and on top of that, only new skins for very popular champions.

The Bazaar has a casual mode where if you get ten wins (like Hearthstone Arena), you get a ticket to play a game of ranked mode. You also get one free ranked ticket every day that is use-it-or-lose-it. And if you get enough wins in a ranked run, you are rewarded with treasure chests, which will contain a cosmetic.

The plan is for these cosmetic items to be tradable to other players. For a free to play game, this sounds like a paradise for botting. But also having a "ranked" mode just be the normal mode, but with the possibility of rewards is very silly to me in general. But having a ranked queue that costs money seems terrible. The incentive is for the developers to funnel as many people into paying for ranked runs as possible, but the rewards will decrease in value the more people receive them.

I don't have access to the game due to not wanting to spend on beta testing the game so close to Brighter Shores coming out and Oldschool Runescape Leagues later this month. But I'm not sure I would continue to play this game, considering I don't expect the game to succeed.

What other free to play games have monetization models that incentivise the devs to create the best possible gaming experience for the users? Or is that not sustainable in our current market?

view more: next ›