Didros

joined 2 years ago
[–] Didros 1 points 1 week ago

Look a Ronald Regan's time in office. Nothing new on tge planet.

[–] Didros 9 points 1 week ago

Make it so federal agents don't show up if you do it wrong?

[–] Didros 9 points 1 week ago (2 children)

Around half of Americans don't even vote too, further reducing the chance.
23% of America voted for this.

[–] Didros 1 points 1 week ago

Sweet sweet summer child

[–] Didros 4 points 1 week ago (2 children)

I'm confused by the base power and toughness text... so it is an unbuffable 5/2 on your turn and 2/5 buffable on theirs?

[–] Didros 2 points 1 week ago

You would think the people alive during ww2 would not need to be taught how to oppose Nazis...

[–] Didros 1 points 1 week ago

Can I get a source on ransomeware being a bigger threat than fascism in 2025?

[–] Didros 2 points 1 week ago

It would also need yo know how to code

[–] Didros 1 points 1 week ago (1 children)

I quit, but I am interested in how this will affect the chunk men. Honestly, it seems "fine" loop looks solid enough.

Not enough of a draw to get me to give Jagex money again though.

[–] Didros 1 points 1 week ago

Destiny and Mr. Beast?

[–] Didros 1 points 1 week ago
[–] Didros 5 points 1 week ago (1 children)
 

I've recently seen a lot of videos from Hearthstone creators about the game The Bazaar created by an ex-hearthstone creator. They are selling closed beta access for around $30 for the basic pack, which gives you and a friend access to the game, as well as enough premium currency to unlock the three currently available heroes.

The value proposition isn't terrible in the gaming industry right now. Open beta is supposed to start in December (and totally check the game out. It looks pretty fun!) I'm just so tired of competent QA people being replaced with pay for early access to a "free" game.

The monetization of the game is very odd, but let's discuss how the monetization of a game affects what the developers are incentivised to put effort into. A free to play game is often monetized, similar to League of Legends, mostly through cosmetic overrides for in-game models. This is why most LoL patch notes are new champions that come out with a few skins, new skins for Lux and Ezreal, I mean existing champions. The incentive for the developers is to only make new skins, and on top of that, only new skins for very popular champions.

The Bazaar has a casual mode where if you get ten wins (like Hearthstone Arena), you get a ticket to play a game of ranked mode. You also get one free ranked ticket every day that is use-it-or-lose-it. And if you get enough wins in a ranked run, you are rewarded with treasure chests, which will contain a cosmetic.

The plan is for these cosmetic items to be tradable to other players. For a free to play game, this sounds like a paradise for botting. But also having a "ranked" mode just be the normal mode, but with the possibility of rewards is very silly to me in general. But having a ranked queue that costs money seems terrible. The incentive is for the developers to funnel as many people into paying for ranked runs as possible, but the rewards will decrease in value the more people receive them.

I don't have access to the game due to not wanting to spend on beta testing the game so close to Brighter Shores coming out and Oldschool Runescape Leagues later this month. But I'm not sure I would continue to play this game, considering I don't expect the game to succeed.

What other free to play games have monetization models that incentivise the devs to create the best possible gaming experience for the users? Or is that not sustainable in our current market?

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