CerealNommer

joined 2 years ago
[–] CerealNommer@ttrpg.network 1 points 2 months ago

Your RPG StackExchange answer admits near the end “[…]as written, Tricksy Darkness has no effect because it doesn’t explicitly mention preventing nonmagical illumination, it’s logical to assume that it was intended to do something[…]“ The assumption that it should do something is the basis for the author’s claim that it blocks non-magical light.

[–] CerealNommer@ttrpg.network 1 points 3 months ago (2 children)

That all said, Tricksy wouldn’t do anything if it didn’t block nonmagical illumination, so it’s reasonable to run it as though it does.

That’s my point. It never says it blocks even non-magical illumination, so therefore, does functionally nothing.

And running it as though it doesn’t block nonmagical darkness results in nonsensical behavior. You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches.

You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking ~~the light of all four nonmagical torches~~ nothing. Just illuminated by torchlight until a rule update does something other than make it bigger to fix the issue.

[–] CerealNommer@ttrpg.network 2 points 3 months ago* (last edited 3 months ago) (4 children)

But Umbral Sight works with normal darkness too, and if it doesn't prevent magical or non-magical light from illuminating it, people don't have to rely on darkvision to see them in that magical darkness (if it's illuminated by anything). At least the Hallow darkness effect prevents illumination, so that does work for Gloom stalkers, but this is quite literally useless.

 

I was surprised to see the TCE Summon Fey spell got reworked for the new PHB. I was very surprised to see they realized the Tricksy Fey needed the darkness buffed. I was even more surprised to see they did not understand why the darkness needed to be buffed. 🤦‍♂️

[–] CerealNommer@ttrpg.network 1 points 5 months ago

Update: We finished the campaign last night on Friday the 13th (9/13/24). We all got out alive, with the majority of our loot, from the 23rd level, at level 19 (334411 XP 😁), but opted not to fight Halaster in the condition we were in.

[–] CerealNommer@ttrpg.network 9 points 10 months ago (2 children)

The spell mighty fortress is very specific about the size and shape of the castle it makes, but not about where walls are connected. Both are 120' square areas with four 20' turrets connected by 80' walls, but the second one you get more interior space and can access your turrets without leaving the outer walls.

[–] CerealNommer@ttrpg.network 15 points 10 months ago

You can make it permanent if you cast it 53 times, and by the time you hit level 15, 500gp for a week of downtime with comfort and security is occasionally worth it. Our druid/cleric regularly casts greater restoration rather than wait for me to prepare remove curse the next morning.

 
[–] CerealNommer@ttrpg.network 2 points 11 months ago

No. The worst is when, their attempts to thwart you don't stop you from executing the plan, but do stop the plan from working, and then they blame you for your infeasible scheme failing— like they all knew it would.

[–] CerealNommer@ttrpg.network 4 points 2 years ago

Well, at least they promised that rumors of a planned $30 subscription fee weren't true.

[–] CerealNommer@ttrpg.network 2 points 2 years ago* (last edited 2 years ago)

I mean this site is hardly the big budget Triple-A title equivalent of D&D. It'd be more like if the new version of Twitter/𝕏 did that.

[–] CerealNommer@ttrpg.network 2 points 2 years ago

Yeah, that's not exclusionary, nor does it have any bearing on the two sentences necessary for the meme combo. In any other circumstance everyone would rightfully be calling BS on that kind of cherry-picking.

If someone were claiming:

"Well it specifically says favored enemy and you made friends with Bob's Orc character last session, so you no longer have advantage to track him."

or:

“Cavaliers also learn how to guard those in their charge from harm, […]“ You’re not the boss of this noble you’re escorting so you’re Protection reaction doesn’t work to save him.

they would be derisively ignored. And rightly so.

A statement explaining you can use the following ability for this typical use case, does not mean “THIS IS THE ONLY USE FOR THE FOLLOWING ABILITY! THIS USE AND NO OTHER!!“

[–] CerealNommer@ttrpg.network 3 points 2 years ago (1 children)

You trigger after you take damage but before you fall unconscious, like numerous other triggers in the game. I just used the Strength Before Death example because it shows even without magic there's enough time to squeeze a whole ass turn in between those two events.

[–] CerealNommer@ttrpg.network 4 points 2 years ago (2 children)

Don’t worry. It sounds like WotC is planning to fix the issue with not enough people wanting to DM their jank by implementing AI DMs in their new VTT.

They did say before that no one at Wizards was working on AI DMs, but it’s all but officially confirmed Hasbro had a 3rd party working on it for them. That’s why you gotta keep your eye out for those little loopholes. 😲

 

Since my polymorph meme has only garnered three downvotes so far I thought I'd offer a bit more controversial take, and see if I can manage to stir the pot a bit with this one.

 

As opposed to mass polymorph or true polymorph which both explicitly say that you choose.

 

Seeing if this works. Trying to keep bandwidth down. Migrating from old reddit stuff.

Edit: Either the thumbnail doesn’t work, or attempting to expand it takes you to imgur. Opted for thumbnail missing. If someone knows how to make both work, please comment.

 

I saw this post and it got me thinking. ~(Minor~ ~edit~ ~of~ ~an~ ~old~ ~meme~ ~I~ ~don’t~ ~think~ ~I~ ~ever~ ~posted~ ~anywhere.)~

 

Just found this site. (I’ve been avoiding reddit lately.) Now I’ve got an incentive to make D&D memes again. Migrating my old stuff gradually while I come up with new ideas.

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