ArtZuron

joined 1 year ago
[–] ArtZuron 2 points 1 year ago

It could also be a big part of why Renalla is so torn up and despondent. It wasn't just Radagon leaving her, but also from a lost child. Double tap.

Considering that the Rune of the Unborn was removed from the Elden Ring BEFORE the Shattering, and that Radagon IS Marika, I suppose it's an option. Perhaps they tried to use the rune to try and save the child, but it didn't work.

I've also heard theories that the wedding was a scheme to weaken Renalla and the Carians the entire time, that Radagon poisoned them from within and then returned as the second Elden Lord to seal the deal. It could be both. Perhaps the Knights of the Cuckoo aren't just a fun name, but a tell of what Radagon did. He replaced Renalla's children and attention towards her own family to an impostor. And it worked. Caria fell, Renalla became a shell of a woman, and the only member left that is doing reasonably okay is Ranni. If you call being a doll and committing heresy and blasphemy okay. If that's fine, than I suppose Rykard's pretty based as well.

[–] ArtZuron 1 points 1 year ago

Nah, no chance of that!

And thanks!

The Hermit does feature Miquella though! There isn't a Mohg card, but I considered him for the Devil! Also Shabriri!

[–] ArtZuron 7 points 1 year ago* (last edited 1 year ago)

While I severely doubt all that, you are right. It's not good to celebrate suffering, even if someone has done so much wrong. That being said, I understand the urge to do so.

I won't feel at all bad if he dies, but I won't be cheering either.

[–] ArtZuron 2 points 1 year ago

There's Leif Erickson and then there's Columbus. Columbus is Elon or Spez.

[–] ArtZuron 2 points 1 year ago
[–] ArtZuron 2 points 1 year ago

Thank you! I had a lot of fun doing it!

[–] ArtZuron 3 points 1 year ago

I am currently working to try and get some printed, but the local printing company is giving me some conniptions! If you are interested, you can send a message to the email in the post! I'll probably print like 5 sets for now, but if more people are interested, well lucky me!

Once I've got the details worked out, I'll update anyone who is interested!

[–] ArtZuron 4 points 1 year ago

C-suite executives I guess.

[–] ArtZuron 14 points 1 year ago (2 children)

HBO has changed their branding like 5 times in the last few years I swear.

[–] ArtZuron 1 points 1 year ago
[–] ArtZuron 2 points 1 year ago

Couldn't find any bouncing flasks I guess!

[–] ArtZuron 2 points 1 year ago
 

This is probably the finished linework.

This Great Unclean One is one based on the parasitic Rafflesia flower. It’s name is Festus the Fragrant. My impromptu lore is that Nurgle created the flowers as an attempt to please Isha in his sort of way, as much as it was an attempt to spread rot to the Galaxy.

The so-called “Pestula Petals’” intoxicantingly putrid stench is known to induce a powerful stupor and to bring a sort of awe and euphoria to the Plaguebearers and Nurglings that flock about Festus.

The microscopic seeds of the flowers root into the bodies of trees, animals, and even the armor of tanks, its roots splitting bones, bark, and steel as it spreads, before finally bursting out as more odorously fragrant flowers. The flowers consume and integrate the genes of its hosts, allowing the flowers to adapt rapidly to even Astartes or Tyranid physiology.

Creatures that have been infested by the Pestula Petals often have their craniums ruptured by the growing flowers, turning their bodies and surroundings into smaller, but no less beautiful, versions of Nurgles’ blessed gardens.

Sketch here!

https://beehaw.org/post/1000220

 

This Great Unclean One is one based on the parasitic Rafflesia flower. It's name is Festus the Fragrant. My impromptu lore is that Nurgle created the flowers as an attempt to please Isha in his sort of way, as much as it was an attempt to spread rot to the Galaxy.

The so-called "Pestula Petals'" intoxicantingly putrid stench is known to induce a powerful stupor and to bring a sort of awe and euphoria to the Plaguebearers and Nurglings that flock about Festus.

The microscopic seeds of the flowers root into the bodies of trees, animals, and even the armor of tanks, its roots splitting bones, bark, and steel as it spreads, before finally bursting out as more odorously fragrant flowers. The flowers consume and integrate the genes of its hosts, allowing the flowers to adapt rapidly to even Astartes or Tyranid physiology.

Creatures that have been infested by the Pestula Petals often have their craniums ruptured by the growing flowers, turning their bodies and surroundings into smaller, but no less beautiful, versions of Nurgles' blessed gardens.

 

I have been working away at this issue for over an hour and can't figure out the problem.

After using the Curve Alpha tool, I am now unable to edit literally anything else in the tool. All the polys are still there, and I can rotate the whole thing, but the only thing I can edit is the little highlighted bit.

I thought that maybe I could somehow deselect it, but I can't figure out how, and I can't find anyone else who is having this issue.

It is a trial license version of Zbrush, 2023.1.2.43 I think.

If you have any other questions, or any advise, I would be very thankful to hear it!

 

A design for a centipede themed Great Unclean One from Warhammer!

I've been watching a bunch of miniature making and have been considering getting into the hobby myself as well. This idea came to me while watching one being painted.

Ever since I played Sekiro, I've liked the Centipede aesthetic, and I thought it could be interesting to incorporate them into a Nurgle blight. My thinking was that they can control corpses and feed on the other pestilences such as rats, crows, and roaches, as well as pesky Space Marines that engage Nurgle's forces.

The weapon is modeled after a Urumi, a weapon from India that sports a highly flexible metal blade. It is wielded quite similarly to a whip. Some models had dozens of blades, but this one just has one, barbed blade meant to look like, you guessed it, a centipede. Someone on discord said it looked like a tapeworm, which is also an option!

I plan to complete this with linework and a color palllete consisting of a yellowish pink skin tone, with some purples and greens for bloating and rot, and a red and brown coloration for the centipedes! Some other fun colors for the boils and stuff.

I also plan to add some bug-inspired nurglings with antennae and pincer.

 

A piece a did in early may that I like. I am a big fan of neutral and benevolent depictions of reapers or Death, so I made this.

I'll be posting another piece later which I call "Destined Death" featuring a different version of Death entirely.

 

Some art I made for someone on a Discord of her character having a nice cookout. She's a fire Genasi and wears fire-beetle chitin plates as armor. Her wildfire spirit is one such beetle, though smaller.

The landscape is based on a picture from Grand Canyon national park.

 

A WIP for a map for a Fallout game I'm working on at the moment, featuring Honolulu, one of several areas in the so-called "Isle."

Hawaii was the major logistical center for the entire Sino-American War in the Pacific. Hundreds of thousands of encrypted messages, missives, orders, and status reports flowed through it every day. The US fleets used Hawaii as a main base as well.

Hawaii was protected by robot and human armies, covered in turrets, automated anti-aircraft weapons, radar and other sensors, and was surrounded with an undersea minefield that blew up anything that so much as touched the water without a US transponder, which was changed every 4 hours.

Upwards of a thousand nuclear devices were fired into Hawaii during the Great War, most of which were intercepted, but yet dozens still made their mark or nearly so. Tsunamis and explosions carved the islands up, destroying almost all of the surface infrastructure and nearly every human on them.

However, the islands themselves, and a few survivors, persisted, even as the smoke and fallout cleared. For decades, the islands lay quiet as people attempted to rebuild meager lives. The natives of the Island formed new communities of survivors, often taking after those of the distant past.

But, the Isle still had many secrets. Below the ground, under the waters, and hidden deep within were facilities yet untouched. Inside these facilities lay advanced technology, heavy machinery, and enough weapons to take over the world, if one could access them.

Following the Enclave's emergence back into the Wasteland, and their attempt to reconnect with their various sects across the US, they found that few could hear their calls. In Hawaii's case, the only response was from automated systems, which did in fact breath once more at their beckon. But not all of it.

The NCR and Brotherhood of Steel both learned of Hawaii through intercepted messages and intel, but they were late to the show. By the time they began to move, the Enclave had already moved to take the Isle. The Brotherhood, with Airships, left first. The NCR had to make due with a prewar warship.

What they found in the Isle wasn't islands blasted bare by nuclear Armageddon, however. Instead, they found the islands absolutely broiling with greenery and life. The Isle was the most verdant place any of them had ever seen, even more so than what it had been even before the War. But therein lies the issue. For all its beauty, the flora and fauna of the Isle were unwelcoming.

Massive man-eating caterpillars, swarms of flies that could gnaw through iron, venomous snakes capable of killing a man in 10 seconds, frogs that can swallow a man whole, and plants that could do that and more.

Thus, a scramble to control the islands began between the locals who only wanted a peaceful life, the NCR and their accompanying mercenaries, the Brotherhood of Steel, and the Enclave. Another force was also on the island, something that seemed to guide the plants and animals to act in unnatural order and unity and seemed to wish to drive everyone but the locals off the Isle for good.

15
Fallout: Isle map (beehaw.org)
submitted 1 year ago by ArtZuron to c/creative
 

A WIP for a map for a Fallout game I'm working on at the moment, featuring Honolulu, one of several areas in the so-called "Isle."

Hawaii was the major logistical center for the entire Sino-American War in the Pacific. Hundreds of thousands of encrypted messages, missives, orders, and status reports flowed through it every day. The US fleets used Hawaii as a main base as well.

Hawaii was protected by robot and human armies, covered in turrets, automated anti-aircraft weapons, radar and other sensors, and was surrounded with an undersea minefield that blew up anything that so much as touched the water without a US transponder, which was changed every 4 hours.

Upwards of a thousand nuclear devices were fired into Hawaii during the Great War, most of which were intercepted, but yet dozens still made their mark or nearly so. Tsunamis and explosions carved the islands up, destroying almost all of the surface infrastructure and nearly every human on them.

However, the islands themselves, and a few survivors, persisted, even as the smoke and fallout cleared. For decades, the islands lay quiet as people attempted to rebuild meager lives. The natives of the Island formed new communities of survivors, often taking after those of the distant past.

But, the Isle still had many secrets. Below the ground, under the waters, and hidden deep within were facilities yet untouched. Inside these facilities lay advanced technology, heavy machinery, and enough weapons to take over the world, if one could access them.

Following the Enclave's emergence back into the Wasteland, and their attempt to reconnect with their various sects across the US, they found that few could hear their calls. In Hawaii's case, the only response was from automated systems, which did in fact breath once more at their beckon. But not all of it.

The NCR and Brotherhood of Steel both learned of Hawaii through intercepted messages and intel, but they were late to the show. By the time they began to move, the Enclave had already moved to take the Isle. The Brotherhood, with Airships, left first. The NCR had to make due with a prewar warship.

What they found in the Isle wasn't islands blasted bare by nuclear Armageddon, however. Instead, they found the islands absolutely broiling with greenery and life. The Isle was the most verdant place any of them had ever seen, even more so than what it had been even before the War. But therein lies the issue. For all its beauty, the flora and fauna of the Isle were unwelcoming.

Massive man-eating caterpillars, swarms of flies that could gnaw through iron, venomous snakes capable of killing a man in 10 seconds, frogs that can swallow a man whole, and plants that could do that and more.

Thus, a scramble to control the islands began between the locals who only wanted a peaceful life, the NCR and their accompanying mercenaries, the Brotherhood of Steel, and the Enclave. Another force was also on the island, something that seemed to guide the plants and animals to act in unnatural order and unity and seemed to wish to drive everyone but the locals off the Isle for good.

 

This is a map I made for a D&D game I play in featuring the world setting, Elysia. If I recall the lore correctly for the setting, Elysia was something of a prototype, one that was left unfinished in the end. Like a game that never actually left Beta testing and was released as is (like most modern day AAA games amirite).

The map is highly inspired by a map found in Dover Castle that is a recreation of an older, 12th century map. The Angels that adorn mine are based on those found in D&D, including Deva and Planetars.

The monsters on the map are, likewise, based on those found on that same map. Though with a bit of a slant for the game.

I plan to use this same map frame for other things as well. Maybe for the Eberron or Faerun maps.

I previously posted this to Creative as well, but a commenter recommended I also post it here!

26
submitted 1 year ago by ArtZuron to c/creative
 

This is a map I made for a D&D game I play in featuring the world setting, Elysia. If I recall the lore correctly for the setting, Elysia was something of a prototype, one that was left unfinished in the end. Like a game that never actually left Beta testing and was released as is (like most modern day AAA games amirite).

The map is highly inspired by a map found in Dover Castle that is a recreation of an older, 12th century map. The Angels that adorn mine are based on those found in D&D, including Deva and Planetars.

The monsters on the map are, likewise, based on those found on that same map. Though with a bit of a slant for the game.

I plan to use this same map frame for other things as well. Maybe for the Eberron or Faerun maps.

14
submitted 1 year ago by ArtZuron to c/creative
 

A fan map for fallout depicting Chicago, now known as the Dreg Heap. Though not hit with nuclear missiles by the Great War, infiltrators and 5th columnists in the city set off a nuclear bomb beneath the Chicago Loop soon after the Bombs began falling.

The city remains a hotbed of factional disputes; between Enclave Remnants who control the USS Cradley and several covert bunkers and other facilities throughout the city; the Brotherhood of Steel which controls Midway Airport and the bombed out ruins of O'Hare as well as other settlements and checkpoints around the city; to the Faithful of Thoria (like the Children of Atom) who created their own sacred sanctuary in glow of the Crater; to various raider and settler groups.

Other major groups include Chinatown, which was turned into a walled ghetto in the years leading up to the Great War. As a result, however, the neighborhood was quite defensible once the US soldiers fled. The town of Stickney still maintains a water treatment plant that provides water for much of the settlers of the area as well.

Due to the city's geography, as well as climate change from the Great War, much of the city is flooded with swampy, polluted water. Boats are necessary for much of the area, and the city is known for its large populations of Bloodbugs, Bloatflies, and Radroaches, as well as Mirelurk.

However, the city is also home to Dregs, amorphous masses of rotting plastic, meat, trash and petroleum created before the war by WestTek as a means to deal with petroleum pollution products, perhaps as a means to reclaim it for use. After the war, however, the normally harmless microbes became voracious colonies that slowly ooze around consuming anything organic in their path.

When the weather turns just right, huge volumes of trash roll in from the Lake onto Chicago's shores, causing booms of Dreg growth. Settlers have taken to lighting pyres on the docks and beaches to keep them at bay during these times, as they hate intense heat.

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