this post was submitted on 07 Jul 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] araquen 8 points 1 year ago (2 children)

When I first started playing WoW in 2006,I always wanted to play Balance (as it was the only caster option for Night Elves), but I thought that the point of the druid was to shape shift. So I had this janky hybrid build with the goal of collecting all the shape shifting appearances. I also thought that back then Blizzard was converting agility to spell power, because that was the only explanation for the lack of intellect leather. I though I had to only wear leather, but always believed that the gameplay was to cast until I ran out of mana, then switch to feral, and to bear if I needed additional armor and then back to casting when my mana bar recovered or if I needed to heal myself.

I leveled to 40+ with this funky build. Eventually a guild member was helping me on a quest and asked me if my build was “purposeful” because it was a garbage build. That’s when I learned about how specs work. He offered to make a dedicated set, but needed to know what spec. I told him I always wanted balance, and so he made me my Big Voodoo set, which lasted me until well into Outlands.

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[–] Templa 8 points 1 year ago* (last edited 1 year ago)

Hammerwatch. You can reach the end of the game and be unable to proceed if you didn't collect specific things. I believe it was wooden boards.

[–] Darohan@lemmy.sdf.org 7 points 1 year ago (2 children)

I missed the dodging and flurry-rush shrine in BoTW. Beat Ganon without ever learning. Finally went back much later and was like "wow, this game is so much easier now!"

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[–] Starya68 7 points 1 year ago

In Hollow Knight I didn't learn the stab down feature and by the time I found that out I couldn't go back to learn it.

[–] gingerrich 7 points 1 year ago (3 children)

Half Life. Final boss fight. Not enough ammo and I couldn't be bothered to go several hours of saves back to replay and conserve ammo.

[–] noughtnaut 4 points 1 year ago* (last edited 1 year ago)

I'm playing a similar game called just "Life". I seem to have misplaced the manual for it which is quite the hurdle because there are no save/restore points.

It's an open-world game and there are many NPC's, but the few bosses seem randomly placed (at least, I haven't found any pattern to it) and what's worse is that you can't really tell them apart from regular NPC's until you've already engaged them! Got burned by that a fair bit more than once.

I've considered just starting over but the prospect of losing literally my entire progress... 😬

Soundtrack

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[–] ArtZuron 6 points 1 year ago

In Elden Ring, my first every playthrough, I got the Baldichin's Blessing basically immediately and played through the entire game with that nerf. It wasn't that bad though! Powerstance halberds for the win.

[–] audaxdreik@pawb.social 6 points 1 year ago

The latest dumb one for me was Sonic Frontiers.

As a Soulsborne veteran who's beat Malenia, I can admit I just never really got all that good at parrying and mostly avoid it. So when I saw Sonic Frontiers had a parry option move, I just kinda filed it away in the back of my mind and never did it, despite the fact that timing is inconsequential in that game and you will parry as long as you're holding the buttons to do so when the hit lands. I kludged my way forward all the way through to the third boss where it was mandatory and learned my mistake.

OK game, better than a lot lately, but still a 5/10 at best.

[–] dustyCheese 6 points 1 year ago

Not necessarily a feature but I went into Forager blind and was playing on a shitty linux laptop through wine, leading to me playing at half speed for about 12 hours before I eventually opened the game in a window on accident and discovered that the game was meant to run at 60 fps and my laptop just couldn't handle running it at that speed in fullscreen

[–] king_dead 6 points 1 year ago

In the SSX series you can use one of the analog sticks to move along the rail instead of just falling off like a moron(me)

[–] Megaman_EXE 5 points 1 year ago

In the game bug fables I missed that there was a badge shop in one of the starting areas. I played through most of the game without using any of those badges. You don't need them, but it's nice to have options

[–] bermuda 5 points 1 year ago (1 children)

In Red Dead Redemption 2 on PS4 the deadeye button was kind of inconveniently placed and barely explained. I didn't realize how useful it was until I played on PC. On console i was struggling so hard in the shooting sections

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[–] loops 5 points 1 year ago

Dead Space 2. There was an ability to slow/freeze time which I thought was silly and OP so I didn't put any points into it. Later on there's a boss that requires the ability to freeze time. The stupid thing is is it wasn't even a fight, you just had to run away through a locked door but you needed the time ability to open it before it gets you which is impossible to do without frickin freezing time.

I never finished it.

[–] Stormyfemme 4 points 1 year ago (1 children)

I got hard stuck on one of the seymour fights on Mt. Gagazet and couldn't be fucked to grind out enough levels to brute force it so that's still where my save file is stuck at some 20 years later.

[–] CoderKat@lemm.ee 7 points 1 year ago

Lol, the Seymour fights are some of the worst. Along with a nasty one a bit later that you never got to.

But oof, I'd so encourage revisiting if you ever have the motivation, cause FFX is one of the best games ever and you quit near the peak of the story.

[–] NekomimiNebula 4 points 1 year ago

Almost beating the whole of Breath of the Wild without realizing you can parry blast attacks with your shield, Ganon was such a bitch to deal with.

[–] SevenSwell 4 points 1 year ago (2 children)

I went into Undertale completely blind and played a couple of hours before I realized you could get through every encounter without killing anything. I kind of gave up after that because I felt so bad.

[–] NeccoNeko 5 points 1 year ago (1 children)

It's actually an important mechanic. How you play changes the game's ending and you get a chance to try again. It's meant to be played several times different ways, so you didn't do anything wrong. :)

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