Not sure how many weapons we can carry but normally a silenced pistol, a shotgun or assault rifle depending on indoors or outdoors, and a sniper rifle.
Starfield
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
I like to limit myself to a realistic loadout for a challenge. That means a melee weapon (knife or hand-axe), a Pistol, and an Assault Rifle/Shotgun/Sniper, whatever the situation calls for.
In the fallout games, you often need to use longer ranged weapons. This having combat in bases and ships frequently, I'm thinking I'll focus on close range things more. Probably shotguns or SMGs, maybe pistols if they provide some kind of advantage. I doubt we'll really have to choose one type though, and I'll use whatever is best at that moment.
This is my thinking too. On a planet? Medium-long range. In a building or on a ship? SMG, pistols, shotguns. But, if it feels more fun to use a certain weapon regardless of the environment then I'll just do what seems the most entertaining.
Also we're forgetting about the space magic stuff that was shown in the Direct. Maybe a build for throwing people into the air and the picking them off like a duck shoot?
Oh yeah, I keep blocking out the fact were a space dragon born with space dragon shouts... I can't say I'm a fan of that. I'll have to wait to see what they do.
There's also a skill tree/trait that allows you to kind control alien creatures/animals iirc
I already have ideas for something small with a fast ROF like an SMG or machine pistol character if it allows, as well as a melee plus force powers character since they teased some weird space magic in the Direct.
IIRC, I stuck with longer guns like rifles and machine guns in Fallout 4, and in Cyberpunk I focused on shotguns. I'm thinking I might try pistols to mix it up, stealth sniping, ooor maybe shotguns again and those multi-bullet laser targeted weapons that I can't remember the name of now.
I read this group as Seinfeld, I was so confused (but kinda psyched for playing Kramer)
I'm really hoping for good energy weapons and heavy weapons. I love heavy and energy weapons but they tend to be a mid or late game thing when I've already invested into rifles or something.