this post was submitted on 28 Oct 2023
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Hey guys, I’m trying to see if one of the two games is worth getting.

I really like Battlestar galactica and got every extensions. Now the problem with Battlestar galactica is that the game is very long and it takes a lot of time to explain the rules to people… From what I’ve read Nemesis can fix the issue as the basic rules are simple and quick to explain and the game only needs 1 player to know the rest.

Now I have several questions: -I read that like in BSG people may have different objectives. How does it work exactly? Do you get these from the start? Can you become an enemy mid-game because you got infected or something? Is there some kind of bluffing involved like in BSG? -I don’t have much board games, but this one looks expensive to me. Is there any reason for it and do you think it’s worth the money? -What would your recommend between Nemesis and Nemesis: Lockdown? -Do you think maybe there are other games that may be a good replacement for BSG?

Thank you!

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[–] explodes@lemmy.one 3 points 1 year ago (2 children)

I recently added Lockdown to my collection on top of the original Nemesis. They're both absolutely amazing story generators. The second one is a bit more optimized for learning, teaching, and playing. I would strongly recommend Lockdown over the original. Not because it is way better, it just has several desirable improvements, but because if picking one over the other, those refinements are things you don't want to choose to play without.

[–] Knecht@feddit.de 3 points 1 year ago

Huh... I have both as well and I think the original is better in that regard. It has less mechanics (contingencies, Pod ejection schedule...) making it much easier to understand for beginners. Also I like the theme and the alien design more, but this is subjective of course. In our gaming group we have generally more fun with OG Nemesis (only slightly though, lockdown is great too). I'd choose the original over lockdown.

[–] Kwa@derpzilla.net 1 points 1 year ago

Thanks, I see!

[–] illi@lemm.ee 2 points 1 year ago* (last edited 1 year ago) (1 children)

Disclaimer: Played BSG a couple of times, Nemesis just once (plus watched one gameplay of it).

I think the main difference is that in BSG you have one objective for the humans and one for Cylons, while in Nemesis each player has their own. These objectives can align or at least not be in direct oposition but can also be exclusive. Only common objective is to survive. So it is co-op to a point, but also every man for himself.

BSG is also mostly focused around the player interactions. The interactions with the game are secondary in a way. Nemesis is in a way more about what is happening on a board, with you trying to find out who you can trust will not screw up your objective - and also who you need to screw over (if needed) to get there.

As for the price Nemesis has lots of components among which are quite nice minis.

[–] Kwa@derpzilla.net 1 points 1 year ago (1 children)

Thanks, this is more clear, I had definitely misunderstood the conflicting objective part, thinking you may even get infected and switch side.

[–] illi@lemm.ee 2 points 1 year ago

The infection is something that can kill you. If aliens attack you may get status card which you need to examine (only by useof item or certain room) to see if you are infected. If you end the game but are infected you die and loose. There aren't any sides really.

[–] Kayel@aussie.zone 2 points 1 year ago* (last edited 1 year ago) (1 children)

Have you thought about New Angeles?

Nemesis is a great game, but very dissimilar to battlestar. If you are keen for nemesis and social games, get the original. The layout of the map and goal objectives lend themselves better to paranoia and sabotage.

[–] Kwa@derpzilla.net 2 points 1 year ago (1 children)

According to your link, New Angeles is even longer than BSG.

Ok, thanks for the advice!

[–] Kayel@aussie.zone 2 points 1 year ago (1 children)

I'd classify battlestar is an easy game. Both Nemesis and New Angeles are more complex to teach and learn to new, especially non-hobbyist, people. However, this also means games don't drag on or feel long; even if you're loosing there's something to think about and time flies.

I would find it difficult to enjoy a short negotiation game - as the consequences over time are part of the fun. For something short and social I might recommended Ra or Modern Art, both by Knizia, while not having traitor mechanics someone will betray a deal every game.

[–] Kwa@derpzilla.net 2 points 1 year ago

That’s true. Thanks I’ll look into these!