this post was submitted on 01 Jul 2023
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I have plans for making video game, and so far Godot looks most promising out of free game engines (completely free and open source, native script language - GDscript - similar to Python which I know and from yt tutorials it seems very intuitive). Any couterarguments?

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[–] lain3@lemmy.blahaj.zone 3 points 1 year ago

I don't have that much experience, but I've been playing with different engines for some time. I've mostly been using Game Maker for 2D games(they are much easier to make!), but recently switched to Godot completely. For me, Godot is the best choice - it is fast, clean, and simple. It's so easy to make a simple game after you put some time into learning it! The nodes system might look a bit confusing at first but it is actually quite simple and efficient. And GDscript!... I've always loved Python for how simple and clean it is and GDscript is almost the same! And one of my personal favorites is how much easier it is to create UI in Godot than Game Maker! A few clicks, a few lines of code and it is done! So yeah, you should at least try Godot - you won't regret it!

[–] Smorty@lemmy.blahaj.zone 1 points 1 year ago* (last edited 1 year ago)

I've used Godot for over a year now, and it's been really great. The engine works well, load times are quick and the Godot devs are close to the users. Very open communication.

The engine itself is very fun to get into. All these different nodes to test and try out. You can easily create tools (your own nodes) within the Engine, install tools made by others without leaving the engine and even edit objects on runtime within the editor, while the game is running. You can literally write code, while the game is running and change how it behaves. It's a programmers heaven in my opinion.