this post was submitted on 25 Oct 2023
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[–] Rolder@reddthat.com 59 points 1 year ago

God I hate this meme format

[–] sethw@kbin.social 31 points 1 year ago (2 children)

Unless it's VR, then you're definitely not having fun at 30fps.

[–] Catsrules@lemmy.ml 10 points 1 year ago

Unless your idea of fun is motion sickness.

[–] RavindraNemandi@ttrpg.network 4 points 1 year ago (1 children)

This is very much not my experience

[–] sethw@kbin.social 4 points 1 year ago

You must be a Quest 1 standalone VRChat user

[–] Th4tGuyII@kbin.social 19 points 1 year ago* (last edited 1 year ago)

If I had to choose, I'd take a solid 30 FPS over a constantly stuttering 60 FPS any day, because stuttery frames can completely ruin your immersion.

[–] SaltyIceteaMaker@lemmy.ml 16 points 1 year ago (4 children)

Everone can play what they want but 30 fps is unbearable in most -not all- games

[–] Honytawk@lemmy.zip 6 points 1 year ago (1 children)

I've played plenty of minecraft at 15-20 fps and had an awesome time.

Unbearable is wholly subjective.

[–] PeWu@lemmy.ml 3 points 1 year ago

Can agree. I can play 30fps without complaints because most of my life I was playing on low-end PCs

[–] miss_brainfart@lemmy.ml 5 points 1 year ago (1 children)

Let's put it this way:

Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.

[–] TheDarksteel94@sopuli.xyz 2 points 1 year ago (1 children)

It's not just about how smooth the game looks, but also how smooth it feels to control. 30 fps is way too sluggish for me. Granted, most people would probably reach a point of diminishing return somewhere after 60 fps, unless you're someone with the reflexes and hardware (high polling rate mouse, good frame timing on your monitor, low system lag, etc.) to back it up. I'm quite comfy between 120 to 144 fps, but there's some absolute monsters out there who would probably find that too slow.

If it's not a very fast moving game, like a turn based RPG, then it doesn't matter that much, but at least 60 fps is still a must for me to not look like a slideshow.

[–] miss_brainfart@lemmy.ml 2 points 1 year ago* (last edited 1 year ago)

Latency plays a big part too, that's true. I mentioned that in another comment.

Though how bad a higher latency feels is also tied to how fast you move your mouse. Slowly panning across the map of your city builder makes latency less of an issue than wanting to hit flickshots in Counterstrike.

Latency and framerate go hand in hand, though depending on the game, one might be more important to you than the other.

Which is where frame interpolation gets funny.

[–] teagrrl@lemmy.ml 5 points 1 year ago (1 children)

I played RuneScape 3 for years at 18 fps on max settings on my shitter computer and I honestly couldn't tell at all and had fun the whole time.

[–] TheOakTree@lemm.ee 3 points 1 year ago

I remember playing OSRS and Team Fortress 2 on my shitter PC with like 10-20fps.

It was fine back then, considering my brain hadn't yet normalized 60+, but nowadays I struggle with anything under 50fps. I guess I played too many fast-paced games since then because Switch games that fluctuate between 25-30fps really turn me off from playing.

[–] SuperSpruce@lemmy.ml 1 points 1 year ago

To me, 30fps is unbearable in fast paced games, but okay in slow paced games. This is a slow paced game, so I'm fine as long as the fps stays above 24 with a 1% low of at least 20.

[–] ReversalHatchery 16 points 1 year ago (1 children)

The problem is when the game is visibly lagging after turning down the graphics.

[–] cooopsspace@infosec.pub 5 points 1 year ago (1 children)

And you can't remediate the issue because consoles aren't upgradable. And then the question is - why did they sell the game on console in the first place?

[–] Trainguyrom@reddthat.com 3 points 1 year ago

Didn't they delay console launch for this reason?

[–] AlexWIWA@lemmy.ml 16 points 1 year ago* (last edited 1 year ago) (2 children)

Any first person game at 30fps will give me motion sickness sadly

Strategy games don't give me any issues though. Which is good because half of them have their campaign speed locked at 30fps with all game logic and map scripts tied to it

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[–] Kushia@lemmy.ml 13 points 1 year ago (1 children)

Saying they were aiming for 30 FPS was a mistake I think. When you play Skylines you want to admire the whole thing functioning especially if you have a decent PC and in 2023 30 FPS is just not acceptable. This is what you get however for making a complex simulation in Unity rather than actually making it from scratch like it should be.

That said, I am getting 30 FPS on a 100k pop map and it is playable once you get used to the occasional jerkiness of it. On my now 8k pop map I'm getting 60-90 FPS after following some guides I've seen online about tweaking some settings.

I hope they do eventually optimise this game better but from everything I've seen in other Unity games that suffer similar problems its going to be a long road to treak.

[–] lemillionsocks 1 points 1 year ago

Ive seen on some other threads that skylines 2 is able to get better frames if you turn off some settings like fog and depth of field and that it's likely these two effects specifically that are borked.

[–] Yerbouti@lemmy.ml 10 points 1 year ago (2 children)

I play on a 720p projector and I'm really happy.

[–] ReakDuck@lemmy.ml 5 points 1 year ago

Thats the way

[–] AlexWIWA@lemmy.ml 1 points 1 year ago

Imo projectors look fine on lower resolutions. It's like CRT, the technology hides the lower detail a lot better than LCD.

[–] Microw@lemm.ee 6 points 1 year ago

Heads up for whoever might not know it, we have a community at !citiesskylines@lemmy.ml

[–] AceFuzzLord@lemm.ee 4 points 1 year ago

As someone with a lower end spec desktop, I personally think that running emulated games or just normal PC titles at a much lower speed isn't an issue. Especially since I don't play FPS games.

I'm one of those people who'd be fine running a game at fluctuating 30FPS just so long as I can play it. It's how my desktop handled mc before I boycotted it for minetest and how it handles minetest when I'm not on a super flat void world due to mod strain.