this post was submitted on 29 Jun 2023
8 points (100.0% liked)

OneDnD - 5e UA Material/Discussion

8 readers
1 users here now

A place to discuss the playtest content for the 2024 version of 5e D&D, known by its codename OneD&D.

Join our discord! https://discord.gg/dndnext

-- Rules --

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 2 years ago
MODERATORS
top 23 comments
sorted by: hot top controversial new old
[–] gover@ttrpg.network 4 points 2 years ago* (last edited 2 years ago) (4 children)

Still reading it, focussing on the Druid, because that's what I have played the most.

Druidic now also makes sure you always have Speak with Animals prepared.

Great, that's a change "nobody?" can get mad at. I call it the "druid tax", and have it prepared on all my druids.

[–] gover@ttrpg.network 3 points 2 years ago* (last edited 2 years ago)

The base druid is slightly buffed, but no flavor has changed. A small nerf on wildshape but that's utility anyway for a base druid.

I have not looked at subclasses yet.

Edit: I refuse to use reddit for dnd, it's hard!

[–] gover@ttrpg.network 2 points 2 years ago (1 children)

Circle of the land: Circle Spells now lets you pick a different land type each day.

I might actually play it, it's a nice way for beginners to explore different spells. And you can fireball!

[–] dumples@kbin.social 2 points 2 years ago

Being able to change the spell lists each day really lends itself well to Circle of the Land as the nature wizard role. It gives it tons of flexibility and some great non-primal spells like fireball and misty step.

[–] gover@ttrpg.network 2 points 2 years ago* (last edited 2 years ago)

Circle of the moon: There is Temp HP, I'll let someone else do the calculations.

[–] dumples@kbin.social 2 points 2 years ago

Speak with Animals always prepared seems like such low hanging fruit I am surprised it wasn't added earlier. A great easy addition that won't change overall combat power but is quintessential druid

[–] gover@ttrpg.network 3 points 2 years ago* (last edited 2 years ago) (1 children)

The bard seems overpowerd, choose any spell list on first level?

I'm all in for a primal bard.

[–] dumples@kbin.social 2 points 2 years ago

It really makes the bard the most flexible of all classes. You can make an entire party of bards with totally different roles.

I am ready for the adventuring party / band campaign now

[–] Kandiru@ttrpg.network 2 points 2 years ago (1 children)

I really like the rogue changes. Being able to add status effects by lowering sneak attack damage is exactly what I asked for in the feedback!

Ideally fighters would get similar with bringing back DNDNext superiority dice, but you can't have everything.

Thief rogue is back to being good again.

[–] dumples@kbin.social 1 points 2 years ago

I like the ability for multiple classes to impose status effects from this play test. The rogues feel like a bunch of neat tricks and I like being able to just use it with sneak attack. No extra type of attack and no extra dice pool. It's a wonderful feature

[–] dumples@kbin.social 2 points 2 years ago (1 children)

I never realized until this point that the Circle of the Moon had really nothing to do with the moon. I am glad they added the moonbeam as well as the moon flavour

[–] gover@ttrpg.network 2 points 2 years ago* (last edited 2 years ago) (1 children)

Moonbeam is a great match for wildshape, I love it.

On balance: The switch to a calculated temp HP makes balancing much easier, but I have no idea where this moon druid is compared to the old one.

[–] dumples@kbin.social 2 points 2 years ago (1 children)

The old circle of the moon had too much HP. I am sure people will be mad but will be better for balance overall

[–] gover@ttrpg.network 2 points 2 years ago* (last edited 2 years ago)

I was mad at the previous UA, it was a nerf with nothing in return, and an extreme focus on wildshape.

Balancing Moon is fine.

[–] dumples@kbin.social 2 points 2 years ago (1 children)

Heightened Metabolism is a great feature. It lets the monk get an extra short rest per day. This is great for the groups who never short rest as well as those that do. 1 minute is easy to slip in at any point outside of combat

[–] Kandiru@ttrpg.network 2 points 2 years ago (1 children)

Give warlocks this and bring back short rest warlocks!

[–] dumples@kbin.social 1 points 2 years ago

I liked the short rest warlock. I also track time in our dungeon crawls using 10 minute dungeons turns.

[–] void@ttrpg.network 2 points 2 years ago

I skimmed the whole thing this morning but didn't dig too deep or to any math - that being said - I was pleased with just about everything I noticed. Looking forward to trying out a pet ranger again someday. Maybe I'll recreate my beastmaster/scout, seems like it will be more effective - and fun - in general!

[–] dumples@kbin.social 1 points 2 years ago

Moving reliable talent earlier is a great improvement. It will actually get much more use at this point

[–] dumples@kbin.social 1 points 2 years ago (1 children)

Invoke Duplicity just got good. The replacing of yourself with the duplicate with teleportation for the initial use is amazing. Moving it to bonus action makes it actually usable while casting spells. This subclass just got way better

[–] Kandiru@ttrpg.network 2 points 2 years ago* (last edited 2 years ago) (1 children)

I think it still needs a sentence or two added to address mechanically how enemies can realise it's an illusion etc. Most illusion spells say something about being seen through if there is physical contact. Maybe it needs an AC and it's revealed as a duplicate if hit?

[–] dumples@kbin.social 1 points 2 years ago

That isn't a bad idea. I always use the old touch ac for this. Which is 10 + dex

[–] dumples@kbin.social 1 points 2 years ago

The College of Dance seems awesome. It is the monk bard hybrid that I didn't know I wanted. The 6th level features are amazing and would be great for the entire team. Really mitigate damage by going first and protecting your allied from those fireballs

load more comments
view more: next ›