this post was submitted on 14 Sep 2023
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Can they tell the differences between installs or can't they? Either way, they're definitely lying to their users.

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[–] words_number@programming.dev 15 points 1 year ago

Wow, a proprietary quasi monopoly changes their business model into something extremely exploitative and hostile. I am totally surprised! Shocked even! Blimey!

Seriously, why spend years of your life learning to work with some technology that can at anytime be made instantly obsolete or impractical to use when some random asshole you don't know decides something dumb. If there's a FOSS alternative, always prefer that.

[–] IzzyScissor@kbin.social 11 points 1 year ago

Do installs of the same game by the same user across multiple devices count as different installs?

We treat different devices as different installs. We don’t want to track identity across different devices.

Jesus Christ. A single user can freely install the game repeatedly and bankrupt a creator.

[–] ryan@the.coolest.zone 10 points 1 year ago

This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.

It isn't too complicated, but for example, a game which made $2 million in gross revenue would owe Epic Games $50,000, because it would pay 5 percent of $1 million, keeping the first million entirely—minus whatever other fees are owed, such as Steam's cut.

There should also absolutely have been a grandfather clause for games already released.

I get Unity needs to make money. They've never been profitable. But they've seriously overcomplicated the whole thing and gotten people angry at them.

[–] WhyIDie@lemmy.ml 3 points 1 year ago (1 children)
[–] WhyIDie@lemmy.ml 7 points 1 year ago* (last edited 1 year ago)

Unity's current CEO is an ex-exec from EA. but at least it looks like in 2021 they got around to replacing the CFO from 2015, who was previously also an EA ex-exec that was hired as such the year after the CEO was brought on board from EA. The hirings coincided with many rapid, scummy changes to their subscriptions and dev support. I expect many lies yesterday, today, tomorrow, and beyond as they now focus on squeezing their non-subbed devs

[–] metaStatic@kbin.social 1 points 1 year ago

They could promise to pay the developer a fee per install and it wouldn't matter. You can't trust them anymore.

[–] far_university1990@feddit.de 1 points 1 year ago (3 children)

Wait why charging for an install? What is going on?

[–] JackGreenEarth@lemm.ee 4 points 1 year ago (1 children)

It's why software needs to be open source, not just free.

[–] XYZinferno@lemmy.basedcount.com 5 points 1 year ago (2 children)

Godot is a good example of a free and well-developed open source game engine. It'll probably see a sharp rise in adoption following this controversy from Unity.

[–] evilgiraffe666@ttrpg.network 2 points 1 year ago (2 children)

See a sharp rise? Was that an intentional C# reference?

[–] Maven@lemmy.sdf.org 2 points 1 year ago

Yo, is C# named that because a # is made of four plusses?

LMAO

I work with C# daily and even I didn't realize I made a pun there xD

Maybe it's just embedded in my subconscious at this point...

[–] PlexSheep@feddit.de 2 points 1 year ago

The year of Godot games is coming

[–] cerement@slrpnk.net 2 points 1 year ago

sounds like you’ve missed a couple of days of the newest Unity drama

[–] fckreddit@lemmy.ml 0 points 1 year ago (1 children)

Because greed. Is there any other explanation?

[–] transigence@kbin.social 1 points 1 year ago (2 children)

Or because they got bigger than they can currently support and they don't want to lay off their employees.

[–] cerement@slrpnk.net 4 points 1 year ago

Unity has absolutely no qualms about laying off employees …

[–] Swedneck@discuss.tchncs.de 3 points 1 year ago

Then they'd use an actually sensible payment model like, gee, say taking a cut of the revenue made from unity games?

This is like being charged every time you eat off of a plate rather than just charging for the fucking plate.