this post was submitted on 12 Aug 2023
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[–] JPiolho@lemmy.jpiolho.com 35 points 2 years ago

Note that this is only the game code that allows people to develop mods, and not engine code that allows people to do ports. The re-release engine code is still proprietary.

They did the same with Quake 1 re-release game code

[–] NecoArcKbinAccount@kbin.social 20 points 2 years ago
[–] recursive_recursion@programming.dev 12 points 2 years ago (1 children)

if Quake II is under GPL-2.0...
doesn't it mean that Quake II has a good to high potential to be supported on Linux?

[–] ouigol 7 points 2 years ago (1 children)

The license doesn’t really matter, unless you mean it should be included in the kernel. If it was another permissive license, you could also port it to Linux. I have no clue if it’s actually possible to port it to Linux natively, but I would guess that you can

[–] Vilian@lemmy.ca 5 points 2 years ago

no clue if it’s actually possible to port it to Linux natively

its's open source, you can, now how easily...

[–] library_napper@monyet.cc 2 points 2 years ago (1 children)
[–] MazonnaCara89@lemmy.ml 4 points 2 years ago

Are you looking for this?