Obligatory "Me, Myself and Die!" mention. The season one from three years ago is still a brilliant watch. Trevor plays Savage Worlds here, but you can see how the engine that makes the solo play possible is utilized. That can give you ideas for how to use it with your system of choice.
Me, Myself and Die! Season One
RPG
Discussion of table top roleplaying games.
You can play D&D and similar games solo but they usually require some help and extra tools to do so. Might I point you towards the !solorpg@lemm.ee community? They might be able to answer questions and help you get started if you want to give it a try.
I love playing solo! It's a different experience versus playing with a group though. Check out Me Myself and Die on YouTube for a good example, although keep in mind he keeps it tightly edited so you don't always see his full thought process.
Yes. You use a GM emulator like Mythic. A GM emulator is basically a bunch of random tables you use to help you answer questions you'd normally ask the GM.
Slight adjacent to the topic, I wonder if Chat AI would ever be good at this sort of thing. Chat based adventure or pbp style 🤔
It um, kind of can! It took a bit of effort, but I got it to come up with a character and roleplay it, and then Lyra Moonshadow and I went on an adventure together!
Oh man, scary fun! Lol
Omg that's awesome. Could you give any tips on how to guide the AI to that point
I first asked it to create a d&d character and make all the choices for it. Then to roleplay that character. And then it took a whole bunch of corrections to do what I wanted, it started off
- telling the entire story (leaving very little room for input from me)
- speaking in third person
- speaking like
Lyra: "Let's go on an adventure!"
instead of
Let's go on an adventure!
- then it actually started filling in my side of the dialogue too(?)
- it (in character!) initially refused to go on an adventure with me 🤣 it literally said "I have no interest in accompanying you on a foolhardy quest for a trinket that will likely bring nothing but trouble."
- but once I promised Lyra treasure, she came along.
And from there on it was reasonably smooth sailing, with occasionally me asking something new, like
- can you roll dice to determine the outcome of our actions?
- can you add the relevant modifiers to the dice rolls?
- can we take turns in combat describing what we do?
- can you roll on the random encounter table to see if something happens while we rest?
Mostly, it surprised me with how easy it was. Most of the effort was in getting it to present its side as I wanted. Most of that I did with corrections like "No, I don't want you to fill in my side of the conversation. Only describe what you're saying."
It's a fun toy.
Some of the older adventures (AD&D, first and second edition) were written as single-player modules, kind of like the adventure game books of the same historical era. They're sort of like Choose Your Own Adventure books, but with RPG engines bolted onto the side controlling some of the paths taken.