One of these days I'll manage to finish leveling my ranger to try out druid... I'm not even sure why I dislike playing ranger, since I can only really think of positive things to say about it.
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I actually checked out condi soulbeast for a bit in open world, and it seemed super fun! Perhaps the ranger class feature, a pet is not that exciting compared to other classes? Soulbeast surely changes that up for me :)
Hyped about the Guardian cool downs! Mained Guardian since Beta; in every game mode - been in Firebrand jail (PvE/WvW) since PoF. The cool down reductions will make my aHeal WB a bit better. It runs fine in Fracts (T4/CM) Strikes, and even raids but the extra pumping of the heals is gonna be nice on things like boneskinner PUG.
Glad it works out for you! I used to play a bit hfb in fractals long time ago, but then fell off. Recently check out condi quickness firebrand (when mantras were in spam mode) and.. it felt crazy spammy lol i was overwhelmed
One thing i never liked about guardian are cast times. Much of the weapon skills feel super slow to actually cast, even with quickness. This is particularly visible when using gs5 to pull enemies/do cc - how much time you have to spend "doing" gs5 (i understand it's dual function, this is just for illustration)
I haven't really done the math, but I'm fairly hopeful about condition quickness berserker. The rework of Heat the Soul is a massive nerf to touch though, I hope they consider buffing the skills to compensate (and baseline the cooldown reductions).
Quickness via burst seems like sucha a quality of life and flexibility boost though! Provide quickness by doing what you would be doing anyway. Numbers aside, love the idea. In general, love instances where key boons now fit organically like with berserker or untamed
Not a fan of the Druid changes for WvW builds. Ancient seeds was really fun to play. However I am interested to see its heal and alacrity options in fractals and raids.
I don't like what they did with heal scourge.
I love engineer. I am glad they made elixirs unblockable. I can't believe it took them 10 years to do it, lol. However the combo fields will be interesting to see how the builds and rotations turn out.
I play Thief Daredevil and it seems I just get to do a little bit more damage in PvE with my P/P :D
Nice! glad the patch works out well for you. I played a bit of staff and p/p daredevil in open world. with invigorating precision and lifesteal food it was really doing nice damage and staying alive. My only issue was, any cc cut off my healing source (attacking) and thief being one of lowest hp classes, even with marauders, was dead fast :)
It's quite fun actually, frantically spamming "3" to get some heals XD
Homogenization. Mechanics and skills that were fine for years and years and years are suddenly a problem and get gutted, dumbed down and/or simply removed.
I know that point in the lifecycle of MMOs. The preview actually had me buy New World. Not because it's a superior game, but because it's one I haven't played yet and will therefore be fun until it isn't anymore. I'm not too motivated to play the newest iteration of my main class.
I think they are mostly trying to shake things up, and this time, really shake things up from the looks of it. I agree it sucks for some classes to be getting super nerfed. At the same time i welcome options that open up.
What did you use to play?
Mesmer. I'm tired of the constant removal of core mechanics, while I have to agree that it is a "shaking" it "up", I don't think it's the kind of shake-up a company wants. Still it happens in every MMO at a certain point of its life cycle, funnily enough.
What caught most of my attention in mesmer changes is how chrono can now provide either alacrity or quickness via just summoning phantasms. It's exciting - if it makes it possible to be alacdps/qdps with no or little use of continuum split, i'll be happy to pick chrono back up
Sad state of affairs that I went to check if that meant that Shatters no longer provide Quickness. It SEEMS like OOC quickness is still somewhat possible. Nuking the range of Temporal Curtain is still retarded, though, same for Null Field (wtf). The Mirage dodge nerf will make it even clunkier to play, staff DPS have been nerfed into the ground and Virtuoso has been straight-up nuked to shite. Which is amazing, considering that the sub-class doesn't have clones to defend itself and its ability to chain invulns and blocks was its defining trait. No, not the pretty animations, those are just flavour.
Ah well, what do I care anymore. (<- Not a good reaction.)
Most changes sound good on paper, looking forward to trying them out in practice. I do like the principle of removing utility spam but it needs more work, they haven't even touched FB mantras in that regard.
I'm a bit worried about qdps herald, the quickness is now linked to a heal trait apparently? And having to constantly have high upkeep means that we won't really get to use weapon skills or utilities when needed. I like reactive classes but if energy management is that prohibitive then there's no freedom to improvise or adapt, you just sit there pulsing and autoattacking.
Looking forward to seeing the meta shift in 2 weeks in any case.