this post was submitted on 22 Sep 2024
13 points (100.0% liked)

Bevy

2 readers
1 users here now

A community for discussion around the bevy game engine! https://bevyengine.org/

founded 11 months ago
MODERATORS
 

I'm working on a life simulation game with the working title Project Harmonia and would like to share my progress.

I migrated navigation from oxidized_navigation to vleue_navigator.

It uses the novel Polyanya algorithm instead of the classical A*.

I faced a few issues during the migration, but the author helped me resolve them all. He even dumped the navmesh of the house I built in the game and created a test named after the project ๐Ÿ˜…

I also implemented skipping points that the agent has projected past to prevent jitter when multiple points are close to each other.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here