this post was submitted on 05 Aug 2024
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Relationship Anarchy

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Do any of y'all tire of the way games handle relationships? There's pratically no ethically non-monogamy built into most games and even if there is there's either no recognition of your relationships or there's jealousy from the other characters you are involved with.

Mods help a little but there's usually no recognition or discussions. There are two games that have frustrated me in recent memory.

One is BG3 when I tried to date both Lae'zel and Shadowheart and Shadowheart angrily told me she wasn't "going to be my sidepiece" when that was far from how I saw her or what I actually wanted.

The other that frustrated me is Coral Island since yes you can date more than one person but the game really pushes marriage for reward, if only for an achievement probably and I find that really disheartening that these games are always built this way, can we please have some thought for those of us that don't do things the ways developers biases expect and recognition of how meaningful these relationships can still be, even if we were dating the entire village?!

Not allowing multiple partners (or even if they do, not multiple spouses if the game insists on only allowing certain content or rewards for getting married) shows such a monogamous and scarcity mindset from the developers that I find shocking and kind of disgusting, though sadly unsurprising. Let me sit down with the characters and let me explain what I'd like, not just assume I'm using you because I don't actually like you... please!

I really wish there was more not only ethical nonmonogamy in games but more realistic actual R.A. where we could discuss what we all what. Some might see this as a silly pipe dream or fulfilling a fantasy, but really I think to me at least it's because representation matters and I want to see myself reflected in these games, not just have to accept monogamy or if the game insists on marriage then only one marriage and then 0 other marraiges, partners or important people to me.

What do y'all think?

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[–] Azzu@lemm.ee 7 points 3 months ago* (last edited 3 months ago) (1 children)

People only create stuff based on what they experience. There's incredibly few people percentage wise that practice ethical non-monogamy, so there's only little being made in that regard.

Also, as you probably very well know, society is still in the process of accepting non-monogamy as natural and even the possibility of it being ethical. Heck, society hasn't even accepted homosexuality completely which is an even more basic and non-controversial subject.

Also, it's really hard as a creator of a story(-based game) to represent all experiences. Just because I know the stats, homosexuality only has an occurrence of like 5-10%. Yet almost no game even has 10 romancable characters, which, when you only have 5 romancable characters and you included one homosexual character, would objectively be overrepresentation of homosexuality and underrepresentation of heterosexuality (of course, doing it the other way around would be the opposite). The same applies to ethical non-monogamy. It's just "safer", if you want your game to sell well, to cater to the largest market you can, i.e. overrepresent the common case and don't bother with all the uncommon stuff, especially when you yourself as a creator are not part of that demographic.

Also it's just simply impossible to represent everything because you have limited development time. At one point, you have to decide what to include and what to exclude.

So yeah while I completely agree with you, it simply doesn't bother me that much. There's plenty of acceptable reasons why it's not happening. Of course there should be some games with ethical non-monogamy, and I'm pretty sure they are. I'm just not disappointed when a game doesn't have it.

Also RPGs are terrible anyway. Like every 2nd decision I'm like "but why not just do X, or Y?" - but the game has not thought of that and doesn't give me the option to.

[–] SweetCitrusBuzz 3 points 3 months ago* (last edited 3 months ago) (1 children)

Right, which is why we need more diverse experiences and people on development and writing teams.

Yeah, I see it all the time where people, but especially online blame the wrong things i.e. polyamory or being gay is the problem instead of the actual problem like someone's shitty behaviour. You never hear that it's the monogamy that's the problem when monogamous people do it or it's the straightness when straight people do it.

I'm not sure I agree with you that having one gay character is objectively an over representation, because nothing is in isolation and thinking in terms of the entirety of society gayness is still vastly under-represented, so I think it could be seen as subjective over-representation but not at all objective.

I don't agree it's safer, time and time companies have been proven incorrect that making the same stuff leads to the same amount of engagement and money amongst those who interact with entertainment. Most people will be just fine with diversity in media and actually learn more about the world around them, so these companies think they are safer but it actually leads to a downturn many times or people eventually becoming bored and giving up.

I agree it's impossible to represent everything but I'm not asking for everything, just a few more games and media in genres that I enjoy to reflect me and reality since a lot of us are queer and also queering our relationships nowadays.

I guess I will continue to be disappointed and bothered.

Yeah, RPGs can be a bit lacking in choice a lot of the time, but they're okay for what they are, the last good one I played was one that focused entirely on a pre-existing relationship and whilst yes monogamous did have a lot of the communication, consent and boundary respecting, all of which are things I like in relationships: Haven.

[–] Azzu@lemm.ee 2 points 3 months ago* (last edited 3 months ago)

The representation stuff was simplified by me. It's all statistics/random chance if you meet a non-monogamous person. You could meet 1000 people and only meet monogamous ones, or you could be in a room with 10 non-monogamous people. In either case, is non-monogamy under- or overrepresented? Of course not, because it's just random chance, and both situations can happen in a random distribution.

I was just trying to explain why it's not incredibly easy to represent

[–] apotheotic 6 points 3 months ago (1 children)

Absolutely agree. Also don't feel like there's much love for ace/aro spec folks in the sense of truly fulfilling and deep platonic relationships in games. Romantic or sexual relationships in videogames tend to get painted as more significant than any platonic ones formed.

[–] SweetCitrusBuzz 2 points 3 months ago

As someone who is demisexual and has views on romance I quite agree. Also my partners are all some combination of ace and aro and afaik all R.A. which is why I'd like to see R.A. in games and other media as I think it fits that perfectly for aro and ace folks, including myself.

Yeah, it's a shame that the core of such relationships aren't necessarily care (unlike from my understanding QPRs) but how much they have sex or how much they love (read show conventional romance) each other and if either of those things stop then it's over, which I strongly dislike.

[–] sleepybisexual 3 points 3 months ago (1 children)

Yea. Mononormativity in general is annoying.

Like dammit I want a poly stardew farm

[–] SweetCitrusBuzz 3 points 3 months ago (1 children)

Well, the problem with polyamory in games, even if it's modded in, is it doesn't deal with the important aspects like consent, communication etc (not that mononormative games deal with those aspects particularly well either). There's often no real acknowledgment of it between the characters you date.

Having said that I heard that Pumpkin Days has polyamory built in and it's a farming sim, so maybe check that out?

[–] sleepybisexual 2 points 3 months ago

Yea,gamepolyamoiry isntbthe best depiction

[–] punkisundead@slrpnk.net 2 points 3 months ago (1 children)

I am not gaming that much, but it feels very similar in media I consume which is anime and western series/movies/trash tv. I think in general there is quite a lack of relationship building that really shows consent and communication.

[–] SweetCitrusBuzz 3 points 3 months ago* (last edited 3 months ago)

Yeah, I was actually thinking about other media as I wrote this. I do wish there was more heartfelt relationship building where characters worked through their problems and came out better for it, all the while trying their best to focus on boundaries, consent and communication.

I also wish that we could have more representation of mistakes being okay in relationships with a focus on healing and resolving to not do it again and do better, that too would reflect my own life and what I'd hope to see in most relationships I have going forward with folks. Instead of it all being over if a mistake with no intent to harm was made.

Of course, harm and relationships is another interesting thing which could be looked at especially through a restorative and transformative justice lens, sadly though I think many aren't ready for that yet. However, I don't think it shouldn't be tried just because of most not being ready. After all, in order to try more useful things we need to have representation of it.

[–] Gaywallet 1 points 3 months ago

Honestly it doesn't bother me much because it feels like a real representation of some folks I run across. I've had dates with people who didn't pay attention to the fact that I'm polyamorous and I've shown interest in people who think polyamory is having a 'side piece' and no amount of convincing or explaining is gonna change that (or even in the case they aren't bigoted but just know it doesn't work for them). It would be nice to see more rep, surely, but I'm not gonna spend too much time dwelling on it.