this post was submitted on 17 Jul 2024
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[–] Thorry84@feddit.nl 73 points 4 months ago (3 children)

Rare kinda did their own thing and skirted the rules set by Nintendo. Nintendo did what they could to reign them in, but Rare just pushed through anyways.

Please also check out the tits on the melon girl in Banjo-Kazooie and how hot the witch is in the game over screen. Not to mention the native american chick. And the tits on the flower in Conker (plus the character called Jugga)

[–] glizzyguzzler@lemmy.blahaj.zone 76 points 4 months ago (1 children)

Ah, I see I am in the presence of a preeminent N64 titty connoisseur

[–] Thorry84@feddit.nl 30 points 4 months ago (1 children)

Yes your honor, guilty as charged. It's that Gruntussy that pulled me over to the dark side.

[–] glizzyguzzler@lemmy.blahaj.zone 17 points 4 months ago

Thank you for your service, I had forgotten how many Rare bazongas there were!

[–] Wolf314159@startrek.website 16 points 4 months ago (1 children)

Don't forget about Nintendo's own fairy goddesses in Zelda.

[–] zagaberoo 5 points 4 months ago (1 children)

Them titties are properly low-poly.

[–] morphballganon@mtgzone.com 1 points 4 months ago

Hyrule Warriors says hi

[–] fahfahfahfah@lemmy.billiam.net 7 points 4 months ago

The story behind the melon girl is that she originally had HUGE tits which all the developers thought was hilarious, but Nintendo made rare make them smaller, so instead they had her carry a fruit tray with giant melons on them

[–] apprehentice@lemmy.enchanted.social 36 points 4 months ago (2 children)

The trick is vertex colors

[–] Prunebutt@slrpnk.net 28 points 4 months ago* (last edited 4 months ago)

Plus: Rare were the absolute masters of vertex colors on the N64. The ground in Banjo Kazooie was AFAIK textured gray with only vertex colors making it green for grass, etc.

[–] glizzyguzzler@lemmy.blahaj.zone 1 points 4 months ago

I’ve found this claim from a dev that the RAM pack was for “vertex lighting” https://imgur.com/a/dk64-truth-ENjggIj; is that essentially vertex colors? E.g., I am asking if they basically needed the RAM pack for the monkey-tits.

[–] zod000@lemmy.ml 9 points 4 months ago (1 children)

I guess we'll just ignore that Tomb Raider 2 came out two years before DK64 and they had gone way out of their way to "fix" Lara's chest.

[–] glizzyguzzler@lemmy.blahaj.zone 4 points 4 months ago

Yes, that doesn’t fit the me-me narrative at all!

[–] KingThrillgore@lemmy.ml 9 points 4 months ago

The consequences of not including a floating point unit.

[–] RecluseRamble@lemmy.dbzer0.com 8 points 4 months ago

Tomb Raider was released in 1996 and DK64 in 1999. Three years were kind of a big difference back then.

[–] Fifrok@discuss.tchncs.de 3 points 4 months ago* (last edited 4 months ago)

Her triangle tits are a good optimization decision, in Tomb Raider the camera is behind the player almost the entire game, right? By putting less polygons into her tits they probably had saved enough to make the stuff you can see (her ass) not a square. You don't put resources into what the player won't see, this is basic gamedev people

[–] The25002@lemmings.world 2 points 4 months ago

Lanky Kong listens to DK rap for the first time.

https://www.youtube.com/watch?v=PugcxQYJGjs&t=145s