this post was submitted on 30 May 2024
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Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

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[–] otacon239@feddit.de 35 points 5 months ago (2 children)

There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.

[–] RavenFellBlade@startrek.website 9 points 5 months ago (1 children)

Wait, what? I missed that one.

[–] otacon239@feddit.de 20 points 5 months ago (3 children)

Somewhat surprisingly, I’m not able to quickly find someone doing it on YouTube, but it’s the puzzle where there’s a cube propping open a wall panel where Ratman was. There’s several cameras in there. If you take all of the cameras and your cube, you can basically make some janky stairs and climb your way up to the next section.

[–] AVincentInSpace@pawb.social 3 points 5 months ago

is that in the turret level?

[–] RavenFellBlade@startrek.website 3 points 5 months ago

I... I need to do this. Thank you for giving me an excuse to revisit Portal!

[–] Aviandelight@mander.xyz 2 points 5 months ago

That is awesome.

[–] Kolanaki@yiffit.net 1 points 5 months ago

Thats not the only puzzle that can be solved outside of the intended solution, either.

[–] BigBananaDealer@lemm.ee 14 points 5 months ago (1 children)

reminds me of the fallout 3 glitch to get some dev kit weapon or something

stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get

[–] Cethin@lemmy.zip 13 points 5 months ago

Yeah, the issue is it isn't intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn't really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.

[–] payasson@jlai.lu 11 points 5 months ago (3 children)

can someone explain to me what is this "rule" I see a lot in posts titles? sometimes mixed with other words? I'm having a hard time to understand its meaning

[–] match@pawb.social 18 points 5 months ago (1 children)

SOMEBODY didn't read the rule

[–] payasson@jlai.lu 4 points 5 months ago
[–] boogetyboo@aussie.zone 13 points 5 months ago (1 children)

The rule of the community is you must post before you leave after viewing something. It's obviously not anything policed.

Someone started showing their adherence to this rule by putting the word 'rule' in their post title. People continued this trend, sometimes using a play on words related to the post itself, making crap portmanteaus etc. they're usually not very cryptic.

[–] payasson@jlai.lu 4 points 5 months ago

oh thank you very much for your explanation! it's much clearer now :)

Its purely a 196 thing, but there is plenty of good content coming from this place so you see it a lot. Its not even a rule but anyways. Rule.

[–] Midnitte 5 points 5 months ago

Also applies to Half-Life 2 speedruns.

[–] frezik@midwest.social 2 points 5 months ago (1 children)

Old Man Murray's former crate rule is now broken.

[–] grrgyle@slrpnk.net 1 points 5 months ago (1 children)

How so? I still think about TTFC when loading up a new shooter

[–] frezik@midwest.social 1 points 5 months ago (1 children)

They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.

Doom failed because there were barrels in the opening scene, and barrels are just round crates.

[–] grrgyle@slrpnk.net 1 points 5 months ago

Yeah I remember. TTFC = Time To First Crate :)

[–] WldFyre@lemm.ee 1 points 5 months ago (2 children)

Yeah but he also thinks Dark Souls 2 was a great game, so...

[–] Fitzsimmons@lemmy.blahaj.zone 4 points 5 months ago (1 children)

And he's right! It might not be as good as the games that came before it or after it but that bar is so high that it can still be a great game despite it

[–] WldFyre@lemm.ee 2 points 5 months ago

To each their own! I was more poking fun at his huge DS2 video where he argued that all the features/gameplay elements most people consider bad are brilliant and good, actually. It was such a bizarre, weird video compared to what I'd expected from his previous videos that I nearly got whiplash watching it lol

[–] germanatlas@lemmy.blahaj.zone 2 points 5 months ago

I can excuse that, people have different taste.

His opinion on the Star Wars prequels however…

[–] deadcade@lemmy.deadca.de 1 points 5 months ago

Surprising that Boneworks wasn't mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there's a couple puzzles I've never even solved because the walls were too low.