this post was submitted on 11 Apr 2024
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Arknights

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Arknights is a free-to-play mobile Tower Defense gacha game developed by Hypergryph. Lemmy users, please visit the original instance for the full rules. But TL;DR, No NSFW art, very low effort shitposts, english only, no AI art, no excessive self-promo.

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Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Ambusher: Ascalon

Trait: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies

Stats

HP ATK Attack Interval Deployment Cost
1823 954 3.5 seconds 19 -> 21 -> 21
DEF RES Block Count Redeployment Time
373 30 0 70 seconds

Trust bonus: HP + 200, DEF + 40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 HP +160 Improves Second Talent DP Cost -1

Talents

  • Talent 1:

Attacks inflict the following effects on enemies: Movement Speed -18%; receive 10% of the current attack’s ATK as Arts Damage per second, lasting 25 seconds and stacking up to 3 times

  • Talent 2:

ASPD +8 (+10), and ASPD +6 when there is a high ground in the four adjacent tiles.

Skills

  • S1: 0/8 (0/7) Initial SP, Auto Recovery, Auto Activation

The ATK of the next attack is increased to 170% (210%), and attacks twice consecutively

Can store 3 charges

  • S2: 10/24 (15/20) Initial SP, Auto Recovery, Manual Activation, 35s Duration

ATK +90% (+130%); Ground enemies within range have -40% (-60%) Movement Speed; and when an enemy is defeated, applies one stack of the first Talent to surrounding enemies

  • S3: 30/49 (35/45) Initial SP, Auto Recovery, Manual Activation, 45s Duration

Attack Range expands; ATK +20% (+50%); Attack interval -1.5s; reduces Physical/Arts Hit Rate of ground enemies within range by 30% (50%); Ascalon is more likely to be attacked by enemies; and when an enemy misses an attack or Ascalon dodges, Ascalon recovers 5% (8%) Max HP

Base Skills

E0: When this Operator is assigned to the Control Center, if there is an Operator who is doing Skill Mastery Training, the Operator’s Skill Mastery Training Speed will be +5% (only the most effective one will take effect when assigned Operators have the same skill effect).

E2: When this Operator is assigned to the Control Center, all Trading Posts’ order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect).

5* Blast Caster: Aroma

Trait: Deals AOE Arts damage in a long line

Stats

HP ATK Attack Interval Deployment Cost
1651 840 2.9 seconds 30 -> 33 -> 33
DEF RES Block Count Redeployment Time
115 20 1 70 seconds

Trust bonus: HP +60, ATK +80

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +33 Improves Talent DP Cost -1

Talent

When damaging an enemy for the first time, ATK is increased to 110% (115%) and the target is Levitated for 2.5 seconds

Skills

  • S1: 0/9 (0/8) Initial SP, Auto Recovery, Auto Activation

The next attack deals 180% (210%) ATK as Arts Damage, and an additional 70% (90%) ATK as Arts Damage to aerial targets

  • S2: 21/48 (27/42) Initial SP, Auto Recovery, Manual Activation, 23s Duration

ATK +80% (+100%); Attack Range expands; when an enemy within range exits the Levitate state, deals 80% (110%) ATK as Arts Damage

Base Skills

E0: When this Operator is assigned to a Factory, Precious Metal formula related productivity +25%, and Morale consumed per hour +0.25

E2: When this Operator is assigned to a Factory, productivity +2% per hour, up to +20%

4* Juggernaut: Lutonada

Trait: Cannot be healed by allies

Stats

HP ATK Attack Interval Deployment Cost
3950 790 1.6 seconds 30 -> 32 -> 34
DEF RES Block Count Redeployment Time
545 10 2->3->3 70 seconds

Trust bonus: HP +400, DEF +50

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 DEF +25 Improves Talent DP Cost -1

Talent

Restores 16% (18%) HP when an enemy blocked by this unit is defeated

Skills

  • S1: 0/4 (0/3) Initial SP, Offensive Recovery, Auto Activation

Increases the ATK of next attack to 200% (230%)

  • S2: 15/35 (20/35) Initial SP, Auto Recovery, Manual Activation, 30s Duration

Stops attacking; DEF 95+% (+130%); every *2 seconds, *deals 70% (100%) ATK as Arts Damage to all surrounding ground enemies, and drags all unblocked enemies toward Lutonada

Base Skills

E0: When this Operator is assigned to the Workshop to process Elite Materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1.

E1: When this Operator is assigned to the Workshop to process Elite Materials, the production rate of byproduct increases by 80%.

5* Earthshaker: Odda

Trait: Attacks deal 50% ATK as Physical splash damage to enemies around the target

Stats

HP ATK Attack Interval Deployment Cost
2593 1260 1.8 seconds 19 -> 21
DEF RES Block Count Redeployment Time
367 0 2 70 seconds

Trust bonus: ATK +70, DEF +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -10 DP Cost -1 Improves Talent DP Cost -1

Talent

After dealing Physical Damage 30 times, ATK +15% (+18%)

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery, Automatic Activation

The ATK of the next attack increases to 180% (240%) and splash radius increases to 1.5 tiles

  • S2: 10/34 (15/30) Initial SP, Auto Recovery, Manual Activation, 18s Duration

ATK +70% (+100%); DEF +70% (+100%); when hit by an attack’s splash damage, enemies below a certain Weight will be Levitated for 0.5 seconds

Base Skills

E0: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1

E2: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1


Module Information

Operator Mod Level Stat Gains Effect
Muelsyse 1 HP +160 ATK +15 DEF +20 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements
2 HP +180 ATK +20 DEF +25 Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); on the first deployment gains 5 SP; will respawn 25 seconds after being defeated
3 HP +190 ATK +25 DEF +30 Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can completely copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); on the first deployment gains 5 SP; will respawn 25 seconds after being defeated
Vigil 1 HP +150 ATK +20 DEF +15 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements
2 HP +170 ATK +25 DEF +20 Talent upgrade: Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage); whenever a 'Wolf Shadow' is lost, the Wolfpack gains 39% Physical Dodge for 7 seconds
3 HP +180 ATK +30 DEF +25 Talent upgrade: Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage); whenever a 'Wolf Shadow' is lost, the Wolfpack gains 50% Physical Dodge for 10 seconds
Blacknight 1 HP +125 ATK +15 DEF +10 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements
2 HP +140 ATK +17 DEF +15 New Talent: When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by +5%
3 HP +150 ATK +20 DEF +20 Talent upgrade: When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by +10%
Beanstalk 1 HP +100 ATK +15 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by Reinforcements are more likely to be attacked; ATK is increased to 165% when attacking enemies blocked by Reinforcements
2 HP +125 ATK +20 Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs gain +10% DEF when blocking an enemy; Metal Crabs will automatically respawn 15s after being defeated
3 HP +140 ATK +25 Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs gain +15% DEF when blocking an enemy; Metal Crabs will automatically respawn 15s after being defeated
Ascalon 1 HP +180 ATK +15 Trait upgrade: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies; Slows the Movement Speed of enemies within this unit's attack range by 20%
2 HP +230 ATK +33 Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive 11% of the current attack’s ATK as Arts Damage per second, lasting 27 seconds and stacking up to 3 times
3 HP +270 ATK +53 Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive 11% of the current attack’s ATK as Arts Damage per second, lasting 30 seconds and stacking up to 3 times
Aroma 1 HP +150 ATK +49 Trait upgrade: Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
2 HP +175 ATK +55 Talent upgrade: When damaging an enemy for the first time, ATK is increased to 115% and the target is Levitated for 2.5 seconds
3 HP +190 ATK +60 Talent upgrade: When damaging an enemy for the first time, ATK is increased to 120% and the target is Levitated for 2.5 seconds
Lutonada 1 HP +180 DEF +30 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +280 DEF +50 Talent upgrade: Restores 20% HP when an enemy blocked by this unit is defeated
3 HP +350 DEF +60 Talent upgrade: Restores 22% HP when an enemy blocked by this unit is defeated
Ho'olheyak 1 HP +105 ATK +32 DEF +15 Trait upgrade: Deals Arts damage; Gain 1 SP when normal attacks hit an elite or leader enemy
2 HP +125 ATK +40 DEF +20 Talent upgrade: Applies Weightless to enemies within Attack Range with 60% or more HP, and 10% Arts Fragility to enemies below 50% HP
3 HP +140 ATK +45 DEF +25 Talent upgrade: Applies Weightless to enemies within Attack Range with 50% or more HP, and 20% Arts Fragility to enemies below 50% HP
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