I feel piracy for demo purposes is fully justified if you buy it after you like it. People always say vote with your wallet but it's more like gambling with your wallet if you don't get to see and touch the product before you make the purchase. Giving proper demos should be more common with digital media.
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On a related note, I'm very glad I pirated Starfield.
I'm thinking that I might buy it once we have creation kit access and mods that add story and flesh out the game a la Fusion City Rising and companion mods for Fallout 4
At that point I'd rather pirate the game and donate to mod developers who are putting endless hours of unpaid time into free mods.
Demos used to be a lot more common. It used to be the norm for most games. Now it's extraordinary.
There's a FOSS companion app for AirPods on Android and some features are "locked" until you press "Activate" and choose "I've spent all of my money on AirPods" as a payment method.
To be honest, that would make me pay for the plugin.
Unfathomably based
I had a colleague who would buy legal versions of software and then shelve them while using pirated cracks because he hated the EULAs.
More devs should be this understanding of piracy. So should companies in general.
Asking nicely is a lot better than hitting. More flies with honey than with vinegar.
If you donate, dev doesn't have to pay taxes. If you buy, dev becomes more popular because one more sale.
Advice?
do both
As an adult, I pay for winrar purely because it helped me so much for free as a kid (especially pirating other software).