this post was submitted on 13 Aug 2023
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Gaming
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did you think of the possibility that even Larian's low settings still can't run on series S? Given the amount of assets I saw it's actually quite possible that vram requirement are pretty high and that's why PS5 have delay as well so they can figure out ways to consolidate textures used etc. Like they can't even manage to let me stack rope or water bottle properly in inventory(maybe some asset id not cleaned up during development), so having excessive vram usage is fairly easy/common for content heavy games.
Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.
That's only VRAM. You're missing the other half.
It’s unified RAM on Xbox. And medium settings are 2165MB on PC.