this post was submitted on 21 Jul 2023
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Roleplaying Games Design
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I am pretty good at creating a compelling plotline for my players to follow. I think the heart of a good driving conflict is proper motivation. I make antagonists that have clear motivations that fit the plot and world we are playing in.
I am currently trying to get better at drawing so that I can give my worlds a little more flavor than just a bunch of descriptive text.