this post was submitted on 01 Jun 2023
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Creative
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Yes. This was in cycles with adaptive subdivision on the model though so the displacement was actually displacing the geometry and the normal map was for adding a little more pop without displacing the geometry more than I wanted
Nice, I work mainly in Eevee for game assets so I have to add the geometry manually. I wish they added more real-time rendering features from game engines (like parallax mapping), would make previewing much easier. The new realtime compositor is almost good enough for protyping post-process shaders in blender but they still don't support render passes unfortunately.