this post was submitted on 14 Jul 2023
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Ask Game Masters

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A place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!

And if you have questions about becoming a Game Master you are most welcome with those as well!

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Hey guys! I'm a newer dm (not a new player, been playing for a few years) and I just want to ask what a dm should consider when it comes to planning and worldbuilding. I would also like to ask if you have any tips for when a player goes wildly off course in a direction you have zero ideas for. You guys got tips?

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[–] LoamImprovement 1 points 1 year ago

For the former, generally speaking, it's tempting to get caught up in trying to build an open sandboxy campaign that your players can poke around in. Don't. That way lies madness. You can achieve the same effect by building your first sessions as pretty concrete modules and then, when players have their feet under them, ask them which direction they'd like to go next session and prep that. Still gives players choices, but you don't have to write the whole campaign in a week.

For the latter, try to get back on the rails by moving names and locations around. If you have content planned for Riverwood and the player darts off towards Oakfell, maybe Oakfell is the town that the content is in - or maybe the module is in that random cave with suspiciously boxy chambers. If all else fails, it's easy for a party to get waylaid by random encounters (bandits, trolls, etc.) that you prep ahead of time while you work out where they're actually going.