this post was submitted on 06 Jul 2023
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Programming
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I would recommend gamemaker.io. Although I haven’t used it in a long time, I think their philosophy is still the same. You get to use no-code to get your feet wet. When you need more flexibility you can use their custom scripting language. So you essentially get to become acquainted with their technology while programming in no-code and then when you switch to coding, it’s not as big of a leap since you’re not transitioning to a completely new technology.
Can second game maker. Last version I played around with was GM8, probably over a decade ago; It's got the benefit of OOP design forced by default and loose syntax requirements for GML when you do get there.
Other than extensibility, I don't recall much that GML couldn't do compared to a general high level language, at least with regards to games. Oh, and I do remember the Error reporting in it being fantastic, too.