this post was submitted on 06 Jul 2023
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Godot

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It's finally here! The wait for Godot 4.2 begins...

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[–] anlumo@feddit.de 2 points 1 year ago (1 children)

I really hope they won’t remove SharedArrayBuffers. It’s the technology that allows multithreading in a web browser.

Since modern CPUs ship with 16 hardware threads and even 128 thread machines are coming up, it’d let a lot of performance remain on the table that could better be used to improve performance.

[–] simple@lemm.ee 1 points 1 year ago (1 children)

Having the option at least would be nice. I know the benefits of using sharedarraybuffers but right now there are a ton of websites that don't support it. Maybe in a year or two it could be standard.

[–] anlumo@feddit.de 1 points 1 year ago

I can’t speak for the devs, but my feeling is that it would be a lot of work to maintain two systems in parallel, one multithreaded and one singlethreaded, especially for a niche platform.

Bevy does it this way (doesn’t support multithreading at all on the web), but that engine is much leaner.