- Unity has a plethora of half baked features and they routinely deprecate features.
- Having multiple render pipelines was very frustrating when trying to learn the more complex visual stuff.
- the Node and scenes system makes way more sense to me. In Unity you have scriptable objects and prefabs, both of which are half as valuable as everything being a scene. Being able yo isolate individual components and work on them in their own tab and test them out by running an individual scene is significantly faster development pace, as well as more streamlined.
- Easier Access to multiple programming languages. C# is like 95% up to par with GDScript as far as engine integration. With 4 its a first class language as far as development.
this post was submitted on 26 Jun 2023
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