this post was submitted on 27 Jun 2023
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Fair enough. I do still like it as well, but that game does have some dead air. I'm not surprised that the read on Squadron's pacing would be heavily dependent on how much Tie Fighter/X-Wing you played, or that the devs split the difference to some degree.
I really appreciated having the 4x time compression option in TIE Fighter to hurry things along when you're just flying from A to B. They then inexplicably removed that capability from X-Wing Alliance.
Most of the time, I thought the missions were ok. I like the tension when the designers used the dead air effectively, like the calm before the storm.
There are times when the time compression helps, but I don't remember using it very often.