this post was submitted on 27 Jun 2023
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Programming
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Godot should work, as some have suggested.
Failing that, I would strongly recommend you become a little more familiar with coding so you can take a look at multimedia libraries such as SDL, Allegro and SFML.
Even if Godot works for you (it really should, I use it with my laptop with 16 gigs of ram but no dedicated graphics), you will absolutely need to be comfortable with coding to write your game scripts (basically your game's behavior) in GDScript, Godot's scripting language.
You can do everything except 3d rendering in SDL alone relatively easily. There's an image library that handles stuff like loading pngs, transforms and rotations to make things even easier. It's not anywhere near as easy as using a game engine like Godot or unity but the light weightedness of making something this way is unmatched by anything else. I mean you could make your project run on a Pentium 1 class machine if you really wanted to. You can still do 3d rendering in SDL but you have to be a graphics rendering expert to get anywhere near efficient acceptable performance.