this post was submitted on 26 Jun 2023
40 points (100.0% liked)

Socialism

2850 readers
1 users here now

Beehaw's community for socialists, communists, anarchists, and non-authoritarian leftists (this means anti-capitalists) of all stripes. A place for all leftist and labor news and discussion, as long as you're nice about it.


Non-socialists are welcome to come to learn, though it's hard to get to in-depth discussions if the community is constantly fighting over the basics. We ask that non-socialists please be respectful and try not to turn this into a "left vs right" debate forum by asking leading questions or by trying to draw others into a fight.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Cube6392 19 points 1 year ago (1 children)

Gamification in your personal life can be a useful tool to motivate yourself to complete a chore you don't want to do, to build a habit that you have trouble forming, to otherwise increase the hit of dopamine you get when you do something if you're someone who has trouble creating reward cycles in your life (shout out to !neurodivergence@beehaw.org). When a corporation does it to increase your addiction to their platform, as so many do with phone platforms, social media platforms, or content consumption platforms, or with their employees, it is definitively exploitative.

[–] Kamirose 11 points 1 year ago (1 children)

Yeah, as someone with ADHD I find the idea that gamification is inherently exploitative to be outright offensive. It’s an absolutely necessary accessibility tool for many people with executive function issues. Hell I need gamification to remember to brush my damn teeth every day.

Sure some corpos can take it too far, but this article is way off the mark.

[–] SharkEatingBreakfast 6 points 1 year ago

My ADHD brain also craves the dopamine hit.

However, I recently watched a video on how a Chinese shopping site gameifies itself to entice users to spend money with literal "spin the wheel for a chance at a huge discount" then "refer a friend to spin the wheel again!"

When gameification becomes a gamble, that is when it is exploitive.