this post was submitted on 26 Jun 2023
40 points (100.0% liked)

Socialism

2850 readers
1 users here now

Beehaw's community for socialists, communists, anarchists, and non-authoritarian leftists (this means anti-capitalists) of all stripes. A place for all leftist and labor news and discussion, as long as you're nice about it.


Non-socialists are welcome to come to learn, though it's hard to get to in-depth discussions if the community is constantly fighting over the basics. We ask that non-socialists please be respectful and try not to turn this into a "left vs right" debate forum by asking leading questions or by trying to draw others into a fight.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ursakhiin 6 points 1 year ago

It can definitely be a problem.

MMORPGs suffer from over gamification in that way. It's a video game that has daily/weekly/monthly goals to keep your engagement. I stopped playing FFXIV because it was feeling like work. But the game Wild Star was the worst offender I ever came across. I couldn't go 10 feet without an announcer yelling about a new goal that I could take part in. It was a shame, too, because the gameplay was actually very good in that game.

It's important to have downtime to just gather ourselves and we have a tendency to ignore that need. It's very easy to get over engaged. "What's today's Wordle?" "Did you run your miles today?" "The owl misses you!"

I think maybe the biggest issue is that they ask want your attention every day. Maybe it would be better if they only said something a couple of times a week each.