this post was submitted on 23 Jun 2023
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Gamedev
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I'm working on a remake of my old flash game. It gained relative popularity back then and some people still remember it and constantly ask me for a remake, so I guess it makes sense to just do it after a long stretch of time when I was unable to finish any project.
I have recently became annoyed by Unity for being to heavy and Godot for being to rigid about how things should be done, so I work on my own engine/framework in Rust, that I plan to use for my future games. So far I'm happy with the results, but I don't have yet much to show.