Okay, voxel games were cute, everyone loved Minecraft. But that doesn't mean that voxels are the solution to everything! I really am sick of getting excited at a new game on one of the major services (Steam, Epic, etc) only to have the phrase "voxel graphics" tacked onto the end.
Yes, I'm sure it's easier to design with than conventional graphics, and I respect that. Maybe you want to just get your game out there based on its other merits, like its mechanics or gameplay loop. Cool, I totally get that. But things like Urbek City Builder or Shadows of Doubt just make me cringe a little inside because it's an otherwise great concept mired in graphics that, to my eyes at least, look a little dumb.
I always looked at voxel graphics as a step backward. If I wanted blocky looking graphics, I'd go play the original Quake, or Doom, or SimCity. To throw some shaders and lighting on a bunch of cubes worked fine... once. On Minecraft. Everything after that was just beating a dead horse.
I mean, I understand that game development takes awhile, especially without something ready-made to base off of. But on the other hand we went from a period of a few years where just about everything was something at least a little different, to now where someone makes a popular thing, and everybody and their brother copies it down to the graphics.
"I'm going to make my own Minecraft! With blackjack, and hookers!" - Sit the fuck down, no you're not. You're just riding someone else's coat-tail.