this post was submitted on 26 Sep 2024
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Of course there will be a few meshes per model, but I've seen people modelling both in the example of "just make a new mesh and sort it later" and "vigorously control the topology at every step of the process" which is also painful lol.
When 3D modelling relies so much on quads, it sure is hard to keep said quads from turning into ngons! just need more practice I suppose
@merthyr1831 It comes down to preference, how efficient you want to be and what best supports the end goal of the result. There's really no general purpose answer.
You can even have n-gons in subdivision surface models if it's a flat area.