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Microsoft paves the way for Linux gaming success with plan that would kill kernel-level anti-cheat
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People seem oddly optimistic about all of this, but I wouldn't be surprised if the solution they came up with still wouldn't work in Linux. I don't know how exactly they'd do it, but I can imagine some encryption key or hardware nonsense that Linux can't replicate.
@savvywolf I imagine that they would instead force them to use a certain API that wouldn't be so easy to replicate on Linux.
@Fubarberry
API calls would still be a lot easier to replicate through wine/proton than completely uncontrolled kernel access.