this post was submitted on 09 Sep 2024
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Deadlock

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Just played a match with Bebop and I felt very limited by my powerset. It was great at first, me and my lane buddy were dominating the game. Most pushes, most kills, most souls. But once the game got to the teamfight phase, it all fell apart. The enemies stayed as far from me as they could, and I couldn't get enough burst damage in with my hook before they ran away, and they usually had better move speed than me. It felt like my only good ability at that point was the hyper beam. And sure, I was surprisingly survivable in 1v1s, and the hyper beam could really help a push, but any time the hyper beam was on cooldown I felt like I could do nothing unless I caught an enemy alone.

How do y'all play bebop in the midgame? Are there any upgrades that make up for bebop's weaknesses? I followed the suggested build up until I started getting my ass kicked, then switched to lifesteal. Lady Gheist and Shiv were the biggest pains in my butt.

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[–] MentalEdge@sopuli.xyz 5 points 3 weeks ago (1 children)

Go into sandbox, unlock the flex slots from the alt menu, and figure out the nastiest setup you can come up with. Really go through every item in the shop, I bet there are several in there that make you go "ooh I wanna try that".

Then open the build editor and work backwards from what you put in your inventory.

Divide the items into a general order in which to buy them, consider some early-game items as stopgaps to sell later, and turn it into a build you can work your way to in an actual game.

[–] MindTraveller@lemmy.ca 4 points 3 weeks ago (1 children)
[–] MentalEdge@sopuli.xyz 4 points 3 weeks ago* (last edited 3 weeks ago)

Yeah. I've been tweaking my builds between matches to address shortcomings that I notice while playing, and trying to stack buffs so that whatever my habitual playstyle happens to be on a given character, it becomes empowered.

The hard part is to make sure the items you buy are a sane progression, so you don't end up underpowered at any point due to not having a good combination of items at some points, while working towards the final build.