this post was submitted on 25 May 2024
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[–] abbenm@lemmy.ml 6 points 6 months ago (1 children)

So I did read the article, and.... I'm not understanding a word you are saying. The families are suing a video game company for a gun in their video game. Also the article is not at all making the emphasis that you are making between marketing a specific game and video games writ large (the article kind of speaks to both of those at the same time and isn't making any such distinction), so I don't know what you are talking about. As far as the article is concerned this has everything to do with the fact that the gun was in a video game, and even Activisions statement in response was to defend themselves from the idea that their video game is a thing that pushing people to violence. So even Activision understands the lawsuit as tying their video game to violence.

I'm not saying I agree with the logic of the suit, but I literally have no idea what you think in the article separates out video games from the particular model of gun because that is just not a thing the article does at all.

[–] ondoyant 6 points 6 months ago

I’m not understanding a word you are saying

that makes two of us, i guess? i don't know what it is you're trying to say i was saying. to be more clear, i've been seeing a lot of talk in this thread arguing against the "video games cause violence" claim, as if that was what the lawsuit was about. i don't think the contents of the article present the families' lawsuit as primarily concerning that particular claim. i then attempted to describe what i believe their actual claim to be.

i've emphasized the words i think are relevant here:

These new lawsuits, one filed in California and the other in Texas, turn attention to the marketing and sale of the rifle used by the shooter. The California suit claims that 2021's Call of Duty: Modern Warfare featured the weapon, a Daniel Defense M4 V7, on a splash screen, and that playing the game led the teenager to research and then later purchase the gun hours after his 18th birthday.

that Call of Duty's simulation of recognizable guns makes Activision "the most prolific and effective marketer of assault weapons in the United States."

the fact that Activision and Meta are framing this as an extension of the "video games cause violence" thing is certainly what they've decided to do, but it seems to be talking past what the complaint and lawsuit are about, which is the marketing of a Daniel Defense M4 V7 in 2021's Call of Duty: Modern Warfare.

the reason i emphasized the gun model is that that seems, to me, to be the core feature of the case the families are trying to make. not that video games cause violence, but that Activision bears responsibility for the actions of the shooter because the shooter played their game, then proceeded to kill people with the specific model of gun that was being advertised in that game. the fact that the article takes the time to reference another case where the specific naming of a gun model lead to a sizable settlement, and says this

The notion that a game maker might be held liable for irresponsibly marketing a weapon, however, seems to be a new angle.

seems to support my reading. that isn't the same thing as saying video games make you violent, which is the claim a bunch of people in this thread seem to be shadowboxing.

i dunno, maybe there's some ambiguity there? are you arguing that the lawsuit is about rehashing the video games make you violent claim, or what? i genuinely don't know what you're trying to communicate to me. i hope this clarified my stance.