this post was submitted on 19 Jun 2023
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Automation and Factory Builder Games
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Last week's update introduced a godmode where you cannot die any more. The big update before it already introduced a mode where animals wouldn't attack you any more, reducing the ways to die to radiation and gas (both easily avoidable) and fall damage.
Besides that, dying barely has consequences. It used to be that all your inventory items were placed in a chest where you died, so you'd likely wanted to go there to pick it up again, and that's about it. Now you keep your equipment and only lose materials by default, and iirc you can change that, too.
All this doesn't change the fact that you can die, but it really isn't much of an issue, and if it is for you, you can completely disable it.
Whereas DSP is working on a combat patch. Things will spawn which will try to kill you, less so in the early game.
I'll think fondly of this comment when I next run into one of those green spider abominations.
Update 8 brought yet another option that completely removes the spiders from the game (they "always" had the arachnophobia mode that replaces the scary spiders by scary kittens, but now they have this one that goes farther, too).
So if you don't want to die, use godmode. If you don't want to die from creatures attacking you unprepared, use retaliate mode for creature hostility. If you don't want to die from creatures at all (even when you started the fight), use passive mode. If you are okay with creatures attacking or fighting back, but not with spiders doing so, remove the spiders.
So who really thinks that dying in Satisfactory is an issue, definitly would find a setting to solve this issue.