this post was submitted on 17 Jun 2023
104 points (100.0% liked)

Programming

13386 readers
2 users here now

All things programming and coding related. Subcommunity of Technology.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

I'd love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let's see what you got!

you are viewing a single comment's thread
view the rest of the comments
[–] espa 2 points 1 year ago (1 children)

Looks cool! By scrollable, do you mean that the player can move the stage camera at their own pace and enemies will spawn at certain spots, or is it similar to Touhou but just different in how the underlying spawning system will work (as opposed to timer based which I assume Touhou is)?

[–] raubarno@lemmy.ml 2 points 1 year ago (1 children)

If, in Touhou series, the scene is limited to the viewport, in my game I experiment with a larger field. Some 'fairy-level' enemies may reside in nests, some may move around. But I've just finished the very basic graphical level today and a satisfying smooth scrolling in a large field. Now, I can focus more on a gameplay, add enemies, bullet mechanics and see what is the most enjoyable way to play. It may even have several game modes, including the classical 'Touhou' experience...

I've understood I need a dev blog so badly. :)

[–] espa 2 points 1 year ago

If it means anything, I'd read your dev blog if you ever do publish one :P