this post was submitted on 17 Apr 2024
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Explain that, please
Suppose I had a copy of the Sims. Inside the copy of the Sims, the characters are looking around and notice things that seem suspicious about their world. They come to the conclusion they're in a simulation, a video game. But nobody asks what they were made to simulate? Because it always implies there is something which, to them, is metaphysical, i.e. our world. And, if they were thinking about this, it would devalue the simulation theory itself, because if the basis is a higher world, that would be the point of reference of why things are the way they are anyways, thus saying "so-and-so is the way it is because we live in a simulation" would be a moot remark.