this post was submitted on 13 Jun 2023
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Gamedev

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[–] mibu@kbin.social 2 points 1 year ago

I'm currently working on my own engine in Rust. It's focused on future games I want to do, so it's not going to be something universal. It's not my first attempt, though I used mostly 3rd party engines in the past (Unity, Godot). But they always make it difficult to make things the way I want, I'm tired with them.