this post was submitted on 30 Mar 2024
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I think it's mostly cowardice, personally. People don't want to risk putting their own choices into a game based entirely on choices, just in case they aren't as good. It's better to use someone else's decisions than risk your own pride.
Then you have ignorance. A lot of people don't know how to fill the gaps, and WotC has never bothered teaching them how. Any rules they did get are rules of thumb and aren't something to use without thought (like CR), so people complain for reason 1 again.
I disagree. DM's always have the ability to put in their own choices and, in this case, room descriptions, regardless of what a module says. But that is work, and one of the things you buy a module for.
To make an extreme example, imagine I sold a campaign module called Blank Slate, where every page just says "and then you decide what happens next" and "decide what rooms are in this dungeon and what monsters are there."
And combat encounter building is a core pillar of the game. It should not be a loosey goosey "rule of thumb". If anything, it should be the most reliable set of instructions in the book.
But some monsters are strong against certain builds and weak against others. Some monsters are stronger in certain environment and entirely nullified by others. Some monsters are stronger given certain allies and weaker when alone.
If you could devise a system to assign monster complexity based on every scenario you can imagine that monster being part of, then either that's an astonishingly small number of scenarios or an absurdly complex calculation to force on anyone.
That sounds like a party composition problem, then. Don't everyone play ice mages and then walk into a volcano.
Sounds like monster creation rules need to be figured out before publishing the books, then.
Again, monster creation rules should be reliable. And they shouldn't include context buffs that absolutely wreck the power curve.
Bullshit man. Pathfinder 2e had incredibly tight math behind it's design and very simple ways for dms to use it, dnd could easily do the same. Especially since dnd's direction seems to be about giving as little mechanical choice to the players as possible.