this post was submitted on 14 Mar 2024
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Is epics cut still 12%?
If the percentage was the most important part, why isn't every game on Epic?
discord i believe when they sold games only took like 10% cut. turns out, thats not all it takes to sell games, and its not like no one uses discord, so you couldn't even say people were avoiding the software as it is a popular platform.
That's probably a big part of why Tim is angry
12% of 0 is still 0.
Also wouldn't be surprised if to get such a low rate requires exclusivity...
Afaik it was a deciding factor for a lot of playstation exclusives that started porting to PC.
Yes. Since nobody else seems to want to answer. Also, they waive the Unreal Engine revenue share from sales on the Epic Store.
I appreciate Epics pro developer stance, but the need a better consumer experience and innovation in that space if they want to be serious about the store.
Valve has spen't much of the last 25 years pushing the industry forwards in distribution. That's why there's so much loyalty to them.
They are only pro developer because they aren't breaking into the market well at all.
I guarantee that if they ever have a breakthrough and start approaching 40% sales or more, they will double their cut for sure.
Their cut is literally only to draw in developers and operate at a loss, subsidized by other income or investors, to gain as much market share as possible before jacking up prices.
It is the exact scummy playbook that amazon went by to drown their competition with their bare hands. The only difference is that Epic doesn't understand the market at all and won't commit resources to improving their store.