this post was submitted on 13 Jun 2023
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Programming

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So ive tried to code many times on my own but i feel like im doing things the hard way and im still unsure what to pick becasue ive been jumping around here and there. like most gamers i would like to try to make a game or something but im just not sure if i can or not becasue it seems really hard to do and im not sur eif ill enjoy it or not also my pc is low end so im kinda limited to say.

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[–] QuietStorm@lemmy.fmhy.ml 3 points 1 year ago (6 children)

Python, love2d, unreal, unity but unity and unreal are too powerful for my pc and i barely tried godot, love2d, pyhton i just felt overwhelmed and such.

[–] your_name_please@lemmy.blahaj.zone 3 points 1 year ago (4 children)

Overwhelmed in what way? Too much to learn, not enough coding knowledge, or something else?

And what types of games are you trying to make? Certain genres are harder or easier for beginners.

[–] QuietStorm@lemmy.fmhy.ml 1 points 1 year ago (3 children)

i feel like i have big ideas and im like yep thats good and then i try and give up, but i also get annoyed wheneve ri get a bug like a character cant stand untop of a platform or something like that, i tend to dream big and im not sure why.

/u/Mifuyne said it better than I can. "Big Ideas" almost never work for a first-time game. It's usually safe to assume, most big published games have taken teams of people multiple years to build. I have some experience, but big ideas are still always my downfall.

Your first game should be a learning experience, and you should aim to finish as fast as possible, while still doing good work. If you are set on a platformer, try an auto-runner like the other comment suggests, or look at arcade games. One level from Donkey Kong or Mario Bros (not Super Mario Bros) is about the limit of complexity I'd suggest for a new dev. Even NES games like Super Mario Bros are pretty complicated, and would take a new developer many months. And there's no shame in copying a classic game's mechanics for your first game.

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