this post was submitted on 13 Jun 2023
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Programming
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I'd say take the latest stable one, which atm is 4.0.3. they released their major rewrite(version 4) a few months ago, but for now they still support version 3. Considering you are starting from scratch i'd say just go for 4. I have never used their tutorials myself (went about with only the public docs, and looking at other projects), but they have an entire page dedicated to it https://docs.godotengine.org/en/stable/community/tutorials.html. Feel free to take any one there.
I'd suggest maybe stick with Godot 3 until 4.1 comes out. I just started playing with 4, and hit a bug where Godot will hard crash whenever you try to view the Terrains tab if you've created terrain sets, used them in your scene, then deleted the terrain sets.
Also, Godot 4 doesn't have as good support for older systems due to the new Vulkan backend. I worked around this by switching to the mobile renderer which works better on my old hardware.