this post was submitted on 12 Nov 2023
163 points (100.0% liked)

Gaming

628 readers
2 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] kalanggam 7 points 1 year ago (3 children)

Genuine question: what happened last time?

[–] DebatableRaccoon@lemmy.ca 18 points 1 year ago (1 children)

Steam Machines. They were supposed to bring PC gaming to the living room but didn't live up to that promise.

[–] mindlight@lemm.ee 7 points 1 year ago (1 children)

StreamOS was a bitch to install on an ordinary PC then. I tried multiple times and just got a black screen or it didn't boot at all.

It sucked.

[–] core@lemmy.blahaj.zone 1 points 1 year ago

I ran it. it was fine for the games I played but it made my fans rev up like jet engines.

[–] Zpiritual@lemm.ee 5 points 1 year ago

Nothing. Nothing at all.

Steam Machines were something Valve tried to do back in the early 2010’s. If I remember correctly, it was around the time that Windows 8 was coming out, and Microsoft was making noises that sounded like they wanted to run every game purchase through the Microsoft Store. The same way Apple forces devs to sell iOS apps on the App Store, so Apple can shave a cut off the top of every purchase.

Valve basically went “fuck that with a rusty spike. We’ll just write our own OS instead.” So they started working on Steam Machines, which were meant to be an out-of-the-box solution for steam games. They contracted with established PC builders (like Alienware) to provide machines with set specs, similar to the way console gaming works. The idea was that you’d be able to buy a small MicroATX machine which you could plug into any available screen. Valve was hoping that more players would shift towards playing on TV’s with controllers. Basically, they realized that gamers were split into “desk” (PC) players and “couch” (console) gamers. And prior to Steam Machines, Valve had almost entirely focused on targeting desk gamers. So they figured that if they could move PC gaming to the couch, they could capture the couch gaming market.

This is where the Steam Controller came from, as it was developed to help bridge the gap between controllers and mouse+keyboard games. It’s also where the (now delisted) SteamLink came from, which was basically mirroring Valves desire to capture the couch gaming market.